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1 year agoI think Satisfactory hits a few of these targets, if you haven’t already tried it. The amount of resources is determined by a map that is not procedurally generated, so there is a hard cap to your resources per minute, though the resources never run out. So end game focuses more on playing efficiently rather than brute expansion.
That inflation is a large part of why consumers are sensitive to this price increase. This is fundamentally a purchase with disposable income. Inflation reduces the disposable Income of the population until (if ever) wages catch up with inflation.