Love these, thanks as always.
Played a few demos at Next Fest, mostly games I’d been following for a bit. Was most impressed by Jump Ship. It’s in a very solid place getting ready to head into early access. I feel like they’ll use that to mostly fill out content because the bones are fantastic. And that’s not to say it’s lacking content anyway. It is a large demo. And it should be more solo friendly than Firebreak is reported to be.
On that note, I encourage you to temper expectations for Firebreak and utilize a game pass service to play it if you have one vs buy. I’m a Control fan, but also a big coop shooter fan (come play Darktide with me), and Firebreak did not impress when I played the closed tech test. There’s nothing fundamentally wrong with it, but it was pretty bland for the genre and I don’t think there’s supposed to be a lot of lore development for the remedyverse. Solo is also something they are explicitly not balancing the game for. So I’d encourage not buying right away if that’s your plan for it.
Tangentially related, but the fox game show “1% club” is, perhaps unintentionally, a fascinating demonstration of how vastly different people think through logic problems.
The premise is the contestants go through a series of questions already asked to a sample of Americans and progress in order of how “difficult” they are based on how many got them wrong.
The interesting part comes when there can be a significant gap in what I perceive the difficulty to be between questions. Sometimes I may have trouble with an “easy” one but get a significantly “tougher” one no problem.
It seems like lunacy to me, but all it really means most times is the format or mechanics of the logic needed for the answer is just more natural to me than the majority of the sample.