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Joined 1 year ago
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Cake day: August 5th, 2023

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  • You’re absolutely not alone. Someone just pointed at me from the depths of a pool. Actual creeps down my back, something I haven’t felt since silent hill 2

    Edit- finished it in about 3 hours. Top notch sound design, high quality visuals, interesting and unsettling levels… it’s everything you expect. Chapter 1, 2, 5 get seriously high marks from me. Someone described it as a museum game though, and yeah - kind of is. Overall held my attention, I took lots of screenshots, and it made me feel something. Good game.















  • I don’t keep up with unity much, but I do know they were using Mono for the longest time, which wouldn’t have the same restrictions as the newer “Core” runtimes. I think their efforts to catch up were called CoreCLR, that might be a lead to how their progress is.

    Edit - some research and to explicitly answer your question: maybe. The unity team has built a custom compiler and bindings to bridge the gap between their APIs and newer .NET versions. They’re essentially supporting parallel build/export pipelines, while Godot is trying to keep it simple and inline with what Microsoft provides.