Wonderful water shader and lighting. They’re definitely capturing the vibe.
Wonderful water shader and lighting. They’re definitely capturing the vibe.
That sounds like a pretty nice PC to me. Probably not going to play everything on ultra, but neither do consoles.
Sweet, just in time for the pro. Fingers crossed the next revision doesn’t play games at all, just $1000 to pipe Morbius trailers to my TV. It’s all I ever wanted.
What’s the best place to donate for heaters, generators, solar panels and such?
Fuck Putin.
Unity’s new revenue demands and that roll out blew it up. Not really the engine. They rightfully earned a lot of distrust.
Shout-out the PBS passport. $5 a month and I get all the antiques roadshow I can handle.
All those examples (except MTV) is David Zaslav hard at work. So glad he’s in charge of WB now!
Sounds like I should start holding my payments in escrow, just in case the publisher decides to shut down their game less than 2 weeks after taking my money. Got it!
“Refunds for PlayStation Store and PlayStation Direct purchases may take 30-60 days to appear on your bank statement”
Why do companies do this? They can process millions of dollars of incoming payments instantly, but take up to 2 months to reverse? Give me a break.
Are they remastering the controls and camera with it? or just slapping upscaled textures on? I enjoyed croc, but revisiting it was soo tough. The gameplay aged like milk compared to it’s contemporaries.
Back in my day, we didn’t need no fancy raytracing for hyper realism
Any resource sent by Russia to defend this region is one less resource being used in more important areas of the battlefield, that’s reason enough to take it when the cracks were discovered.
I don’t keep up with unity much, but I do know they were using Mono for the longest time, which wouldn’t have the same restrictions as the newer “Core” runtimes. I think their efforts to catch up were called CoreCLR, that might be a lead to how their progress is.
Edit - some research and to explicitly answer your question: maybe. The unity team has built a custom compiler and bindings to bridge the gap between their APIs and newer .NET versions. They’re essentially supporting parallel build/export pipelines, while Godot is trying to keep it simple and inline with what Microsoft provides.
Latest I’ve heard the necessary WASM APIs are planned for .NET 9, which is targeting November. Godot team previously said they’d jump into it once those were available. Long story short, not in 4.3.
Interactive audio, tile layer nodes and animation updates are all very awesome. Thank you so much Godot team
They keep saying it’s coming, bazzite is pretty solid for now, but I’d really like to get an official valve iso.
This is so exciting, very happy for Ally owners. Choice is a strength of PC ecosystem, and I’m confident SteamOS experience is going to win over many users. It’s a great upgrade.
Edit-
“And it’s not like Valve is suggesting it’ll offer SteamOS for rival handhelds anytime soon, either”
Oh :( I thought this was further along than it is… got excited.
Minor correction, it was Bitkeeper/BitMover - not Bitbucket. They were proprietary software linux used w/ a community license, and they later removed that free tier.
You’re absolutely not alone. Someone just pointed at me from the depths of a pool. Actual creeps down my back, something I haven’t felt since silent hill 2
Edit- finished it in about 3 hours. Top notch sound design, high quality visuals, interesting and unsettling levels… it’s everything you expect. Chapter 1, 2, 5 get seriously high marks from me. Someone described it as a museum game though, and yeah - kind of is. Overall held my attention, I took lots of screenshots, and it made me feel something. Good game.