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Your forgetting the sweet music! Something I’m fairly certain this version wi6ne have.
Your forgetting the sweet music! Something I’m fairly certain this version wi6ne have.
I collect ever explosive I find along the way. At this point it’s more about “How much can the game engine and my PC handle…”. Even got a bunch of hirelings and used the vendor reset on level up to really milk some of the vendors. (This is also a great way to get some of those nastier fights in honor mode completed too…)
Just to see what would happen, in one of my evil runs, Arabella dies and for some extra spicy evil, I brought her dead body to her parents and dropped it in front of them. To my surprise… they react.
One play through I went minion master. ALL THE MINIONS. Terrible idea… each turn takes 5 years and things get clogged up real quick.
I have not found a way yet to play EA again. I’ve legit e-mailed Larian asking for it too.
I can only guess as to why there was such a drastic change. Because one day (in EA) I’m playing the last EA patched version and the following day on release… a bunch of stuff blinked out of existence. My guess, is they ran out of time. Various zones (like Upper Baldur’s Gate) are just removed (said zone is just a stage now). Various story lines are incomplete. There’s story threads that stop cold (there’s supposed to be more Hags if the various letters/notes/and NPC conversations are to be believed). The whole end sequence were the capture dragon shows up… how they got that dragon is never shown… etc. So, that’s my guess, they had more ambition than time.
Oh another idea that wasn’t completed. Karlach (the last character added/worked on) is the only origin character you play that you can hear the inner thoughts/monolog. Everyone else is silent.
tl;dr, the story and motivation for everything was far more fleshed out
Here’s just some of the things. Not even going into mechanics that are removed (like Wyll’s eye). Or my personal opinion some of their starting looks were a bit more interesting/better (you get a bit of an idea https://www.youtube.com/watch?v=4MeutkQFliM or from the CohhCarnage videos I link later)
There used to be way more dialog options for one. Your class/subclass/god/etc actually got reflected in more options. There was a great video of a cleric giving some unhinged prayer to the tiefling that opens the gate. It’s not major, but it adds to a lot to the game. https://www.youtube.com/watch?v=KameRUsFv8Y (with all the BG3 videos now, it’s harder to find some of the classics). Also, Shadowheart had a much more interesting conversation if you were also a cleric if you were a Cleric of Shar too.
The camp was way more interesting. There’s a ton of story ripped out of the game from the camps. This, was the thing that hooked me in EA. Daisy (the in-game code name for what would be replaced by your dream visitor) would entice you with power, encourage you to use the illithid powers. And when you finally do, and the narrator says “you’ve lost something you can never get back” probably makes more sense now. Once you did that, you got a class specific illithid power. There was no weird illithid skill tree, it was based around how often you used the powers. But going back to the camp, the companions would comment more about each other. Shadowheart and Lae’Zel’s hatred for each other was shown way better, even commenting if you talked to one or the other first. Here’s a couple of examples https://www.youtube.com/watch?v=gYRe2jHhBRc and https://www.youtube.com/watch?v=zw5q6u_iMN0 but overall, the camp at the end of the day was 1000x more interesting and really fleshed out the characters more and I’d say in important ways.
I’d even say the starting area (Nautiloid) was better. The current one is sufficient I guess. But the original showed you more about the fight the Illithids have with the Gith, you got to see more of the ship, what the Illithid did to people, what it meant to become a thrall (to really sell it that this is a terrifying process). But it showed you a few more mechanics too. https://www.youtube.com/watch?v=eC-GWA_Yj2c starts at EP2, but you’ll want to go to EP 3 as well. But you can see the differences.
Tav used to talk.
For me, the story around “Daisy” was way more compelling. The song “Down by the river” is in reference to these encounters. Here’s a video on that https://www.youtube.com/watch?v=pTw_9vM5LgA
… So these are just some of the things, lol. There’s more like when you got down to the Underdark and some serious changes that happened there. And I haven’t even touched on the stuff that never made it in (like the extra companion that was to be a werewolf… or the original Nightsong) (you can see some of it cataloged here https://bg3.wiki/wiki/Cut_and_unimplemented_content ) and I’m fairly certain all the companions were originally supposed to show up in Act 1 instead of 1, 2, and 3. There’s a lot of dialog from characters for places they’re not “supposed to be” like the eagles (can’t find video, but its out there). But none of that is EA stuff, just cut stuff… but if the game had baked longer… I’m just saying… it might not have been cut sutff.
That’s really the only thing holding EV’s back. If we can get away from lithium batteries and get something like graphene batteries (one can dream), range, recharge, etc. everything immediately get’s better.
But electric engines are far superior.
The original vision for the game would have been better. EA was more interesting.
Pacing and toes of gear is done poorly. There’s swords for days but only 2 interesting tridents, war picks, or hand axe for example. There’s barely any usable druid gear (anything that actually matters if you wild shape). And the most useful stuff for monks is found only in act 3.
A lot of people are nitpicky only because it won so many awards and it’s not their own perfect game (if such a thing exists).
I still give this game a 10/10 for what it is. Despite knowing if it baked another year it might have been so much more.
I would guess man hours.
Because it’s going to take time to put those servers back in production. Depending what they did it might have causing outage to external facing customers, which will have a higher impact than internal facing. But with that amount of money, it actually seems fairly low to me so I’m guessing they weren’t public facing servers.
So it was probably the time that it takes to recreate all those servers get everything back up and running, and delayed work caused by the outage.
That’s just my guess though
I think we’re only ever see a new engine once Todd is no longer part of the company. Because the quote him out of context ‘it just works’
They had a turd. They polished it up a little. It’s still the same turd.
Their ‘modern’ engine is only modern to them, but it’s pathetically behind everyone else. I can only imagine the spaghetti code that thing is at this point.
Probably not popular opinion, but pwsh (powershell). It’s got a lot of tooling built in and means I don’t have to learn a different tool just because I’m in a different system.
Honestly, that really didn’t impress me much. Not a hard no, more of a wait and see sort of game.
Perfect Dark on the N64 was my favorite game on that console. Combat was great and the story kept me engaged. For me, it was the best N64 game.
From what they decided to show, outside the name this didn’t have any elements I would expect. Doesn’t mean it’s a bad game right out of the gate.
I was building up some packer stuff. Vsphere-iso plug-in. Tests were going fine and then for reasons I didn’t understand it said it could no longer find the cd creation tool it has just been using.
So I try a few things, nothing works. So I figure I have nothing to lose, I make a new folder to house all the tools in one place. Update Windows system environment path. Restart everything. VScode didn’t have my path statement, Google is of 0 fucking help, and now packer doesn’t work. I least it’s the weekend now.
I think only Lae’zel and Shadowheart really have multiple chances.
Gale, Karlach, and Astarian only show up in a single place.
Wyll has a couple of places, depending. If you don’t recruit right away, he’ll show up at camp if you recruit Karlach.
So… Jungle biome?
Do a search for ‘why yaml is bad’ and you’ll get a lot of stories.
Constant passing problems, especially when the yaml gets very large and complex. After I implemented a new feature I was pulled into a call with 12-15 people demanding to know why it didn’t work. The new feature worked fine, The guys yaml had the wrong amount of white space and so it didn’t parse.
It’s got good cinematics.
But remember folks do not pre-order.
I did honor mode with 4 paladins. 2 full pallys, 1 warlock/paladin, one cleric/paladin. With a dip into barrelmancey for a few fights. It was a divine slaughter.
Barbarian is great if for nothing else, the dialog options.
For my 6th run, I’ll probably let the dice decide my team.
Is say my last favorite had been … druid. Without some tpo rope cheese tactics… Your either a worse caster or your a shape changer and your great is extremely boring. Monk same realm but to a less extent. At a point probably in act 2 or starts to get better. But again the item selection for monks early on is dull and then come act 3 you have so many options. Didn’t get me wrong you can do some fun stuff with druids and monks, it just feels dull because you will go a long time with no gear change.
A single up vote seems inadequate for the amount of work you put in. But it is all that I have to offer.
Yeah if you have to use the authenticator app and it has GPS you might be hosed.
You know it. Think of all the skins, decals, tires, and practical effects for the car. Then there’s going to be all the clothes for your character! Oh and spray paint for some reason, every game needs spray paints that everyone hates so it can fill up slots in the loot box!