Armies in 5 and 6 are kind of underwhelming. Maybe a compromise of having terrain have unit capacities, with various units taking up more space.
Armies in 5 and 6 are kind of underwhelming. Maybe a compromise of having terrain have unit capacities, with various units taking up more space.
They were also much simpler and smaller back then with often extremely limited specification variations. And DRM existed back then too, with some fairly egregious and infamous physical DRM checks.
In comparison though, it was basically one and done. Assassin’s Creed is a fairly long running franchise, God of War and Mario too technically, paired with bits of nostalgia. Palworld can always improve and still get attention past the first month.
It’s the same version, just different numbers. The update for Xbox should be out by now, I noticed there was an update for it a few hours ago.
And it doesn’t run as dogshit as ARK proper
Or even Pokemon proper.
Isn’t that practically the same as all games in general?
Not to mention that Steamworks DRM is practically non-existent anyways (and that it also wasn’t necessary to use, it’s rare, but some games just don’t protect their game with any DRM).
While true, that’s not exactly relevant when it’s a choice between losing a lot of money and not losing a lot of money.
I don’t think it’s a matter of underestimating demand. Granted, I don’t know anything about scalability in terms of infrastructure for this stuff, but I figure they may have just figured it not worth it to scale things up for a demand that will fix itself within hours.
If it was for the limited edition, it seems like they just put more back in though a further 2 weeks out on delivery.
I just kept going back and trying to click that button every time it failed. It eventually went through. On the shipping details screen, it’s the same thing. And then the same when choosing a Payment Method. It’s that final screen where you confirm everything that has only one chance to work or you’ll have to go through everything again.
If it stays in your cart, perhaps you’ll still be able to make the attempt later on?
You’d be surprised. If someone just happens to miss the initial wave of press, then they might notice the second wave when it does announce it.
It wasn’t even to release on their software platform, it was more explicitly a “non-Steam” release as games were available on PC via both Epic and Microsoft’s Store.
Yes. Stopping the meteor requires a number of materials as well as powering the device to destroy the meteor. Also just to clarify, 30 days to stop the meteor is 30 real time days. The game is largely complete and honestly, I don’t think you’d even really notice what’s missing unless you specifically look up what’s not there.
Well, considering that time was either on the way towards bankruptcy, at bankruptcy, or barely recovering from bankruptcy, it’s a fairly easy explanation as to why they’re doing better now.
Not to mention the amount of money they literally burn through EGS. If I remember correctly, the plan was that it wouldn’t be profitable for another 3/4 years (by 2027).
Most devs never would have made their own proprietary engines. With ready availability of engines to use, the number of developers skyrocketed as it lowered the bar of who can make a game.
It could be worse. They could have looked towards Autodesk for inspiration.
Wait, what do you mean about the pity system? It’s identical for between Genshin, Star Rail, and Zenless.
I think it’s, what, like 90 for 5 star, 10 for 4 star. Standard and Limited banner tracks their own counter. Pulling on one doesn’t reset the other.