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Joined 2 years ago
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Cake day: August 4th, 2023

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  • The binary executable for Fossil is a single file (repos are also single files, sqlite databases). That one executable does all the VCS functions but it also has a built-in web server that will host repos as a little customizable website. That’s how you access the wiki, chat, forums, and ticketing system. You can also configure the repo, view timelines, view code, and all that stuff.

    One can set up a proxy and publicly self-host the repo over the internet. That’s what the official fossil site is, a hosted repo of it’s own source code. I didn’t feel like setting up a local web host, an ngnx reverse proxy, figuring out vpn for remote access, etc etc. So i just use synching and only run locally, because it’s easier for me.

    That’s another nice thing about fossil, it’s quite flexible and can grow with the needs of the project.


  • I love Fossil and use it for all my personal projects! I use syncthing to keep my all my repositories updated across devices and it works great!

    I do wish I better understood either self-hosting or that there were more web hosts though, it would make collaboration easier when I feel like sharing. A git(hub) bridge could do it too I guess…






  • I don’t know exactly how much code reuse Sawyer had going back then, but if you’ve ever played Transport Tycoon (or more likely the open source version around today, OpenTTD) then you know that the interface and graphics are extremely similar. So it’s not like he started from scratch each game with nothing but a hot spinning disc and a magnetized needle.

    But yeah, the main reason to put up with all the modern framework bloat is the ever-ephemeral promise of being able to write your thing once and have it ported to run anywhere with minimal to no further effort.



  • Neon White was my suggestion as well. Ultrakill is fun but is going for a more Devil May Cry style game where score and style matter significantly.

    Neon White i found a little confusing at first until I got the feel of it. Its a movement puzzle game, with some shooting. Precision and repetition are key to learning the levels and beating them quickly, and once you get into its groove, time flies by. For being a time-challenge game, I find it surprisingly relaxing and forgiving.




  • Wow, hadn’t thought about that one in a long time. I thought it was an old Scott Hanselman blog and I was correct! I’ll have to reread it, been years now.

    I’m not sure there’s much why to it exactly. I feel like a small fraction of people I’ve met in life were truly passionate and excited about the work they did. Most had some passion for an art, or a hobby, or for their kids very commonly, but people who really want to grow and master their craft are somewhat rare generally. Most folks just want to do well enough to keep their jobs and then go home to whatever they actually care about.



  • Codex@lemmy.worldtoMemes@sopuli.xyzInstruments
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    10 months ago

    This is especially funny because I think there’s only 7 positions on a typical trombone anyway, and unless you have godlike lips can only hit 3 or 4 octaves across those. i played trombone through high school and it’s like the easiest instrument, haha.



  • I’ll controversially say that I really love the Steam controller. Not the steam deck (which is honestly my number 1 if we’re including handhelds) but the original controller intended for use with the steam link device.

    It really just needs a right analog stick and it would be great. The lack of one takes it from 10/10 to like a 7/10. It’s so good otherwise, great weight and size, good design. Sensible layout and the big track pads work really well! It was clearly a prototype for how the Deck layout ended up, though I actually like the controller’s big circular pads more than the decks little square ones.


  • It’s sad but i stopped writing answers or comments on SO years ago. I used to have all these optimistic ideas about people working together to collectively grow our shared knowledge. I guess Wikipedia and the Internet Archive keep barely hanging in there, but if anything those cases prove my point: without one extremely strong personality to hold the corruption in check, all these collaborative “digital commons” projects are a leadership change away from completely selling out all the work put into them. That can be feeding everything into AI but it’s also monetization schemes and EULA changes to claim ownership of user submitted content and locking the public out of your site without accounts and subscriptions.

    And usually the public’s only recourse is to tear it all down and start again, waiting for the next con artist to come along and steal the village’s prosperity.