Braid. Sounds like a dress up game but it’s a puzzle platformers about time travel. I always have to explain it every time I talk about it
Braid. Sounds like a dress up game but it’s a puzzle platformers about time travel. I always have to explain it every time I talk about it
not sure yeast counts because it’s usually dead
As long as the organism is dead, we’re not eating it? Time to have some steak then, surely that’s not a cow!
I find that it’s best to use 65C for the bed temperature for the first couple of layers, and then drop the temperature to 50C. If you’re using Cura, there should be an option to do that, but you’ll need to dig through the advanced settings to find it. Doing this has completely solved warping for me (Ender 3 Pro v1 with PLA filament). My understanding is that it works because the temperature differential between the top and bottom layers causes a pulling force that causes the warping that you see. I think it’s something about the expansion of the plastic due to heat - as the plastic cools down, it shrinks, which pulls the layer below it upward. The wider the base, the stronger the pulling force. And the more layers you add, the more the pulling force compounds, until eventually the print warps.
The solution is simple - minimize the temperature differential. You really only need it to be hot on the initial layer, for the print to stick properly. And afterward you only need to maintain a temp that’s just hot enough that the print doesn’t pop off. Hence, 65C initial, 50C for everything else afterward
Probably less relevant, but I also find that adhesion improves if you have the printer go at half speed for the first couple of layers. Again, there should be a setting in Cura, but it’s in the advanced settings
I find that I can just use these 2 modifications and everything just works. No need for glue. I just dust off the bed when it gets dusty but beyond that, I don’t mess with it. Actually, the adhesion is quite strong. Even after the bed has cooled to room temperature, I have to exert a bit of force to pull the print off the bed
I don’t particularly like the layout of libreoffice, but I find that onlyoffice works for me. Not as feature rich, I suspect, but it doesn’t disrupt my workflow due to how similar it is to Microsoft Office
It doesn’t run well on the steam deck, but I generally am able to get 40-50 fps. I capped GPU clock to 1200 MHz, and that seems to help a bit
Ori and the Blind Forest. Every song in the soundtrack is brilliant
I’m not necessarily sure if that can be correct, depending on the definition. If you are defining a disease or disorder as being abnormal, then perhaps it may have a case there. But many diseases and disorders are defined by whether or not a trait disrupts quality of life. A person may be abnormal, but it doesn’t affect how they live. Therefore, no disease. With this definition, many people can be normal
I mainly use mine for emulation. So technically yes, but you’ll need to provide a way to download and install it easily
Sure, I get that, which is why I make the point that the OP may be taking about ritualization. But that isn’t made clear in the original post, and especially with how the post is presented, the OP appears to be actively discouraging that notion. The last sentence is particularly confusing because it’s implying that most if not all company protocols are just as arbitrary and supernatural as attempting to summon a demon.
Nowhere have I said that programs are perfectly fine. In that exact quote that you have quoted me on, I even said that unintuitive features may be bugs passing off as features.
I am making the claim that no matter how much technical debt there is in a code, it is not remotely comparable to occultism and demons. If you read and understand what I have said, I make clear that it is not even that programming and occultism are dissimilar, but more accurately that the two cannot even be categorically compared because there is nothing to compare. You are not comparing apples to oranges, you are comparing apples to chairs.
I’m not sure I understand the analogy. A lot of annoyances that people regularly deal with on computers are either intended mechanisms to stop human bad actors or unintentional bugs passing off as features. You can’t really say the same about demons.
I suppose you might be talking about ritualization, or the idea that the people who build protocols are so removed from the people who follow them, that the people who follow the protocols don’t know why they do the things they do, but only know that bad things happen if they don’t follow the protocols.
But even then, the analogy seems somewhat strenuous, since the point of occultism is exactly to try to study demonology and understand how to work with demons - ie, to try to understand why the protocols are the way they are.
If you wanted to talk about ritualization, there are significantly more apt comparisons. Most examples of culture or religions could be argued to be practical protocols that ended up gaining momentum and becoming more spiritual than they initially were.
The screen size matters significantly. More specifically, what humans care about is pixel density. A 24 inch 1080p screen does not look the same as a 27 inch 1080p, which does not look the same as a 32 inch 1080p.
A 24 inch 1080p screen is perfectly fine. A 27 inch 1080p, you can start to see the pixels more clearly. A 32 inch 1080p IMO is unacceptably bad.
I would say the standard should be 1080p for 24 inch or under, 1440p for 24-27 inch, 4K for 27 inch or above
I personally run a 24 inch 1440p screen because I’m pretty picky with pixel density, and the monitor was relatively good deal.
Games, as with all creative media, by default improve over time as people learn what makes something enjoyable. I think people tend to forget that. So I think for older games, you have to keep 2 “ratings” in your head - how was it compared to the games at the time, and how is it compared to games now?
I loved GTA3 when I played it. But that was back then. I’m not sure if I would say the same thing now, comparing it to modern games.
I get that people like to clown on all the remakes and remasters that are coming out, and for the most part, rightly so. But I also think it’s really important to encourage high quality remakes for this exact reason - when a good game ages poorly, it doesn’t feel quite right to just tell new, younger players to deal with it if they want to figure out what the hype is about
Extremely disappointed. They had some very passionate people on the project and I was hoping that they’ll turn things around over the next several years.
It’s like boiling a crab - people don’t realize how much they’re getting shafted if you enshittify slowly enough. And frankly, I fully predict that it’ll continue to get worse. Social media execs have proven themselves to be brazen enough (and dumb enough) to so openly exploit their userbase
Didn’t expect that, but what a welcome surprise
Bought it when it came out! Great game. The antialiasing is really funky, though. There’s a lot of ghosting no matter what antialiasing option you use. I suspect it’s probably a software bug. It does kind of detract from the visual quality aspect of its marketing.
Regardless, I don’t think puzzles sell well in general - bit of a niche genre
Virgin embarrassed H-game enthusiast:
“Haha they’re just jokes bro”
Chad owns-up-to-it H-game enjoyer:
“Yes, I do have 137 hentai games, what about it?”
Same thoughts. Mainly because it’s such a pain to explain how the library access system works in the previous family share.
Because the ones that we hear about are the ones that are good enough to have even made it out of Japan. If a game was bad, it wouldn’t be localized to an English-speaking audience, and we wouldn’t even know it exists.
It’s the same sort of thinking as asking why (insert media here) was better in the past. The answer is simple - good songs, games, movies, etc. tend to be more memorable, and so we remember the good ones and forget the bad ones. To put it briefly, there’s survivorship bias.