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Cake day: June 25th, 2023

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  • Because the ones that we hear about are the ones that are good enough to have even made it out of Japan. If a game was bad, it wouldn’t be localized to an English-speaking audience, and we wouldn’t even know it exists.

    It’s the same sort of thinking as asking why (insert media here) was better in the past. The answer is simple - good songs, games, movies, etc. tend to be more memorable, and so we remember the good ones and forget the bad ones. To put it briefly, there’s survivorship bias.




  • I find that it’s best to use 65C for the bed temperature for the first couple of layers, and then drop the temperature to 50C. If you’re using Cura, there should be an option to do that, but you’ll need to dig through the advanced settings to find it. Doing this has completely solved warping for me (Ender 3 Pro v1 with PLA filament). My understanding is that it works because the temperature differential between the top and bottom layers causes a pulling force that causes the warping that you see. I think it’s something about the expansion of the plastic due to heat - as the plastic cools down, it shrinks, which pulls the layer below it upward. The wider the base, the stronger the pulling force. And the more layers you add, the more the pulling force compounds, until eventually the print warps.

    The solution is simple - minimize the temperature differential. You really only need it to be hot on the initial layer, for the print to stick properly. And afterward you only need to maintain a temp that’s just hot enough that the print doesn’t pop off. Hence, 65C initial, 50C for everything else afterward

    Probably less relevant, but I also find that adhesion improves if you have the printer go at half speed for the first couple of layers. Again, there should be a setting in Cura, but it’s in the advanced settings

    I find that I can just use these 2 modifications and everything just works. No need for glue. I just dust off the bed when it gets dusty but beyond that, I don’t mess with it. Actually, the adhesion is quite strong. Even after the bed has cooled to room temperature, I have to exert a bit of force to pull the print off the bed









  • I’m not sure I understand the analogy. A lot of annoyances that people regularly deal with on computers are either intended mechanisms to stop human bad actors or unintentional bugs passing off as features. You can’t really say the same about demons.

    I suppose you might be talking about ritualization, or the idea that the people who build protocols are so removed from the people who follow them, that the people who follow the protocols don’t know why they do the things they do, but only know that bad things happen if they don’t follow the protocols.

    But even then, the analogy seems somewhat strenuous, since the point of occultism is exactly to try to study demonology and understand how to work with demons - ie, to try to understand why the protocols are the way they are.

    If you wanted to talk about ritualization, there are significantly more apt comparisons. Most examples of culture or religions could be argued to be practical protocols that ended up gaining momentum and becoming more spiritual than they initially were.


  • The screen size matters significantly. More specifically, what humans care about is pixel density. A 24 inch 1080p screen does not look the same as a 27 inch 1080p, which does not look the same as a 32 inch 1080p.

    A 24 inch 1080p screen is perfectly fine. A 27 inch 1080p, you can start to see the pixels more clearly. A 32 inch 1080p IMO is unacceptably bad.

    I would say the standard should be 1080p for 24 inch or under, 1440p for 24-27 inch, 4K for 27 inch or above

    I personally run a 24 inch 1440p screen because I’m pretty picky with pixel density, and the monitor was relatively good deal.


  • Games, as with all creative media, by default improve over time as people learn what makes something enjoyable. I think people tend to forget that. So I think for older games, you have to keep 2 “ratings” in your head - how was it compared to the games at the time, and how is it compared to games now?

    I loved GTA3 when I played it. But that was back then. I’m not sure if I would say the same thing now, comparing it to modern games.

    I get that people like to clown on all the remakes and remasters that are coming out, and for the most part, rightly so. But I also think it’s really important to encourage high quality remakes for this exact reason - when a good game ages poorly, it doesn’t feel quite right to just tell new, younger players to deal with it if they want to figure out what the hype is about