You put that into words perfectly. I think it’s the only game that proscribes an emotion so successfully through a gameplay mechanic. It’s the most real, raw and visceral sense of loss I’ve ever felt in a game, film or book. Truly unique.
You put that into words perfectly. I think it’s the only game that proscribes an emotion so successfully through a gameplay mechanic. It’s the most real, raw and visceral sense of loss I’ve ever felt in a game, film or book. Truly unique.
It looks like the biggest culprit is poor or non existent lod’s on the models. Strikes me as odd though as that’s a pretty basic art requirement for a game like this. I don’t see how this took them by suprise.
I guess the good news is that’s it’s easily fixable. It’s not like ksp2 which looks like it has some pretty unsolvable core issues.
This is not gonna be the vote winner they think it is. And fuck them for trying.
This article covers a bit of the background.
The feedback loop is positive? I’ve not read that anywhere, are you sure? There’s a number of tipping points, some which we may have passed already but I don’t think there are any beyond the ability of mankind to counter by simply reducing emissions. Seeing as we’re the greatest contributor to greenhouse gases by a mile.
He chose a word poorly. Get him!