![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://lemmy.world/pictrs/image/2665e448-91d9-484d-919d-113c9715fc79.png)
I feel like I’m the only one who prefers the original, gamecube controls. Playing through the switch remake, I played with the new controls for, like, 10 minutes before switching to the original control scheme and playing the rest of the game with it.
I personally think MOBA should be used to broadly describe a style of game rather than what’s done while playing it. I know that when Riot coined the term, they were referring to games like DotA, LoL, etc.; to me the whole approach to a match’s flow is echoed similarly enough throughout multiple games, that applying the term MOBA to other games is a logical extension.
To me a game is a MOBA if:
Following these criteria, something like Overwatch is a MOBA, as is DotA, and ironically LoL isn’t as you have to unlock options meaning you don’t satisfy the arena condition. To differentiate games like DotA, Smite, Awesomenauts, Deadlock, etc., I prefer the term lane-pusher as that’s a lot more specific and understandable.
Does it really matter what it’s called? Not really. I mostly just do it so I can feel superior to Riot for coming up with a vague term that is applied, how I deem, incorrectly, while also excluding their own game from the term that they made to describe it.