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Depends on the particular telling I think. DC has IIRC gone both ways with that.
Hiker, software engineer (primarily C++, Java, and Python), Minecraft modder, hunter (of the Hunt Showdown variety), biker, adoptive Akronite, and general doer of assorted things.
Depends on the particular telling I think. DC has IIRC gone both ways with that.
Yeah, I’m thinking that’s the case … maybe it’s a tweak to their Android text boxes. That seems like something that’s got to be keyboard independent.
s/you/one/ I don’t think it’s really about YOU in particular, just “you” the author or “one that is saying things like this.”
Another example, “Give a Man a Fish, and You Feed Him for a Day. Teach a Man To Fish, and You Feed Him for a Lifetime” isn’t about “you” it’s about the concept of “an individual (that might be the reader).” This phrasing seems to be more agreeable with some people and possibly there’s different tolerances geographically.
I’ve tried to use “one” in place of “you” to remove this ambiguity but it’s at times uncomfortable to type lol
Yup… It looked like a really bad attempt at photo realism in 2024. At this point you either need to use cartoon-like graphics or some sort or actually pull off the photo realism.
It was pretty obvious that game was never going to reach either of those marks.
I was definitely excited for the prospect of a Sim’s competitor, but this wasn’t going to be it… I think they did the right thing pulling the plug.
I’m surprised, I was pretty sure anything with Battleye flat out rejected virtualization.
I thought Destiny used Battleye but I must be mistaken on one of these points.
Man I remember cutting myself on some of those toy and electronics boxes growing up … All for a ban here
AFAIK, Windows firewall is perfectly fine, usable in commercial spaces, etc. You’re probably going to be getting into more “hobbyist” firewalls even if you do find one … and a firewall isn’t something you particularly want that with. You want something that’s well designed and well maintained.
(I say this as a guy that has run Linux on basically everything for … over a decade)
If you’re going to use Windows … just use Windows firewall. There’s no real reason that I can think of anyways to replace that one component with something FOSS.
No idea what that means, but I do know the devs of this game also made War for The Overworld and they did a fantastic job of making and maintaining it.
I’d highly recommend their studio… and if this is the type of game you’re interested in, you should definitely check it out!
The only thing you can really do is create new communities and wait for them to grow.
My hot take: hostile reads are in pore taste. It’s unique to the internet, and we need less of that.
Honestly, I wouldn’t worry about this. Chances are you’ll replace your phone way sooner than any of this will come back to bite you. If it was bad enough to be a real problem, there would be much bigger sources talking about it.
I mean, I think the point is to know whether it’s the loudest users or the majority of users.
I do think there’s a serious problem of removing the human element though. Ticking off 20% of your users might not be a big problem … unless those 20% of your users are your biggest advocates. That’s where I think Mozilla at times loses the forest for the trees.
I think Eminem has always put down those vibes … that’s not particularly new.
There’s a different “tone” to the music in general, it’s a bit more “playful” and a bit less “fuckkkk, you” (Yah Yah, Survival) and/or “sad” (Mockingbird).
It’s different but it’s kinda fun.
Yes, though it’s increasingly rare because most game developers would rather just integrate with Steam than setup their own account and payment systems … and I can hardly blame them.
A prime example is Andrew Gower’s new game. The dude started Jagex and RuneScape he surely could make a new account system, billing system, etc for Brighter Shores … he has all the experience necessary at a scale few developers have the experience with. He’s just opting not to and it’s surely because Steam’s offering in terms of game promotion and ease of access is unparalleled.
Something with 1-click installs like TrueNAS can help quite a bit. It’s still something that requires active involvement from the operator to do well though. If you’re self hosting, it’s like DIY construction, if something falls down … you can’t sue your contractor/nobody’s going to make you whole again except yourself.
There’s also the networking side of things. I just wrote up some thoughts on that as well… https://alexandrite.app/social.packetloss.gg/comment/1821545
Things like ZeroTier/TailScale/Nebula can make this monumentally more approachable and safer. It’s still far from for everyone though.
Yes, WireGuard was designed to fix a lot of these issues. It does change the equation quite a bit. I agree with you on that (I kind of hinted at it but didn’t spell that out I suppose).
That said, WireGuard AFAIK still only works well with static IPs/becomes a PITA once dynamic IPs are in play. I think some of that is mitigated if the device being connected to has a static IP (even if the device being connected from doesn’t). However, that doesn’t cover a lot of self hosting use cases.
Tailscale/ZeroTier/Nebula etc do transfer some control (Nebula can actually be used with fully internal control and ZeroTier can also be used that way as well though you’re going to have to put more work in with ZeroTier … I don’t know about TailScale’s offering here).
Though doing things yourself also (in most cases) means transferring some level of control to a cloud/traditional server hosting provider anyways (e.g, AWS, DigitalOcean, NFO, etc).
Using something like ZeroTier can cutout a cloud provider/VPS entirely in favor of a professionally managed SAS for a lot of folks.
A lot of this just depends on who you trust – yourself or the team running the service(s) you’re relying on – more and how much time you have to practically devote to maintenance. There’s not a “one size fits all answer” but … I think most people are better off doing SAS to form an internal mesh network and running whatever services they’re interested in running inside of that network. It’s a nice tradeoff.
You can still setup device firewalls, SSH key-only authorization, fail2ban, and things of that ilk as a precaution in case their networks do get compromised. These are all things you should do if you’re self hosting … but hobbyist/novices will probably stumble through them/get it wrong, which IMO is more okay in the SAS case because you’ve got a professional security team keeping an eye on things.
The company Tailscale is a giant target and has a much higher risk in getting compromised than my VPN or even accessible services.
One must be careful about this mindset. A bunch of smart lightbulbs that are individually operated aren’t a particularly appealing target either. However, in aggregate… If someone can write a script that abuses security flaws in them or their default configuration … even though you’re not part of a big centralized target, you are part of a class that can be targeted automatically at scale.
Self hosting only yields better security when you are willing to take steps to adequately secure your self hosted services and implement a disaster recovery strategy.
Old School RuneScape potentially fits this description