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I think the issue is that games are games; an example that springs to mind is Caves of Qud’s Markov-chain generated books. I don’t mind them, but once I realized what they were, I stopped reading them. Unless it’s written by a developer, it doesn’t matter. They might as well be empty, unopenable items, like books from Dwarf Fortress where they get a description of what is inside but not any text from the passage.
Even random dialogue is interesting in games not only to “immerse” the player, but to receive messages and information from the developers; if they are randomly generated, they have no purpose. The game would only be improved by their absence.
I’m part of a coalition trying to prevent a private equity firm from buying out a local nonprofit hospital and using AI to “Improve efficiency” is one of their plans that we’ve had to study (done by people much more competent than I).
The main thing they plan to use AI for is filling out paperwork - nurses will record their introductory interviews with patients and the AI (basically, speech recognition + knowing what fields to fill out for certain information) will automatically fill out that patient’s chart.
I’m sure they’re planning on using AI for other purposes as well, but this is the most prevalent use - speech recognition and filling out charts automatically.