they changed which character gets priority in dialogue in some patch a while a go.
what normally works is to split your party and park your own character somewhere behind your party.
they changed which character gets priority in dialogue in some patch a while a go.
what normally works is to split your party and park your own character somewhere behind your party.
Had issues like that from time to time, when graphics drivers got borked during the update/did not exist for the new kernel.
solution was allways to either remove the drivers and reinstall them or rollback to an earlier snapshot and wait a week.
nah, one is never to old to learn stuff.
a tough, but hands-on start would be something like https://www.theodinproject.com/
it’s a free course for web development and their material is really good, so even if you don’t finish it you’ll aquire some good fundamentals about programming.
sadly that does not match your language preferences, but a lot of knowledge tends to transfer or helps to understand different approaches.
you could also try a course like Introduction to CS and Programming or other university/college courses. they are meant for people who start without programming experience.
agpl does not “steal” sales, but i have to give my users the source code under a gpl compatible license, that includes that they redistirbute the code however they see fit.
that scares many people, but i guess they forget that your game is more than code and the license does not cover assets
sure, if the limitting factor in a case like this would be the speed of computation and not slow IO than implementing the computation in another language would be a viable way to increase performance.
cassete beasts is a pokemon-like game, that wont require to much power.
ember knights is very simmiliar to hades, both are great roguelikes.
doom2, blood, duke nukem 3d etc run with low power consumption.
a hat in time is a 3d jump n run that can ve limitted to 10 watt tdp (maybe less)
pillars of eternity, great game so far, did not play a realtime-with-pause rpg since kotor, but thanks to the auto-pause settings this plays really well. And while i can’t claim to understand whats going on right now, the world seems to be really fleshed out and combats so far where very fun.
brotato, fun take on the vampires survivor formular.
backpack battles, an autobattler, but players don’t draft from a shared pool, so you’ll mostly draft the same builds everytime and don’t care much about the builds you are dacing. not somerhing i’ll continue playing, but it was ok to waste a bit of time, would probably be cool on mobile.
doom2, but i am allways playing doom, so i guess that does not count.
It was written as part of my work.
check your contract, you might not own the code and your organization may have a process to determine how to license something.
to your other questions (IANAL)
no, the solution is not to pay someone to have someone to blame if shit happens.
there are a bus load of people involved on the way from a git repo to actuall stuff running on a machine and everyone in that chain is responsible to have an eye on what stuff they are building/packaging/installing/running and if something seems off, it’s their responsibility to investigate and communicate with each other.
attacks like this will not be solved by paying someone to read source code, because the code in the repo might not be what is going to run on a machine or might look absolutely fine in a vacuum or will be altered by some other part in the chain. and even if you have dedicated code readers, you cant be sure that they are not compromised or that their findings will reach the people running/packaging/depending on the software.
i can’t see how paying someone would have changed anything in this scenario.
this seems to be a long running campaign to get someone into a position where they could introduce malicious code. the only thing different would have been that the bad actor would have been paid by someone.
this is not to say, that people working on foss should not be paid. if anything we need more people actively reviewing code and release artifacts even if they are not a contributor or maintainer of a piece of software.
And no, I have not tested it because I don’t know how I’m actually supposed to do that.
depends on what you backup and how.
if it’s just “dumb” files (videos, music pictures etc.), just retrieve them from your backups and check if you can open the files.
complex stuff? probably try to rebuild the complex stuff from a backup and check if it works as expected and is in the state you expect it to be in. how to do that really depends on the complex stuff.
i’d guess for most people it’s enough to make sure to backup dumb files and configurations, so they can rebuild their stuff rather than being able to restore a complex system in exactly the same state it was in before bad things happened.
when they released they were real time with pause, like the old baldurs gate games.
they added a turn based mode though, in a later patch.
maybe the pathfinder games by owlcat. the pathfinder rules they use are very very simmiliar to d&d 3.5 so, should feel familiar if you enjoyed neverwinter.
they are not super hardware hungry and run without a problem through proton/wine.
i am playing on steam deck, so i only know the controller ui, but with that i just choose the attack action again just like i would with a martial characters extra attack.
it’s not a special icon or anything
you have to make a weapon or unarmed attack with your action first, after that you can use your bonus action to attack again.
i’d try 720p if that matches your tv.
no black bars, probably no visible downgrade and maybe a tad smoother fps wise.
you could try 1080p, your deck wont explode or anything, but it probably leads to more fps fluctuations.
yes, hex/hunters mark/lightning charges etc. only trigger once per hit on honor, but the biggest thing to keep in mind are:
pact of the blade does not stack with extra attack from other classes and your bonus action from being hasted will only grant one attack.
however stacking many damage riders and fishing for crits is still very viable.
apex legends works. the finals does not, because of their anti-cheat solution.
for multi-player fps games remember that you’ll play against pc players, they’ll have keyboard and mouse and you won’t have assistance features you might be used to from console fps. Experiment with gyro controls, the touchpads and/or “flick stick” you’ll might find a way to get similar speed and accuracy as a mouse user, but i’d guess you are in for an uphill battle.
have a look at the control schemes provided by the community for games, if you don’t like the default controls.
my competitive fps days are in the past, but i can recommend some single player fps i enjoyed on the deck:
e: www.protondb.com to check how various games work on the deck. some games are not “verified” by valve because they only show xbox button prompts, or some “unplayable” games run perfectly fine with a specific launch options
with the old system it sonetimes happened that a seemingly random companion was selected for important story moments.
but the new system defaulting to the players “main” character is not perfect either obviously.