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I second all of this. I started using AntennaPod a couple months ago and like it. It handles “chapters” in podcasts better, too. Searching is fiddly though.
I’m just this guy, you know?
I second all of this. I started using AntennaPod a couple months ago and like it. It handles “chapters” in podcasts better, too. Searching is fiddly though.
This looks interesting, thanks for sharing! I’ve played around a bit in Tinkercad (too limited) and Fusion 360 (complicated) but haven’t found something that feels right yet. I bookmarked this to follow what you find!
This looks really interesting, thanks for sharing. Can the “live” aspect be dialed back or paused? I always worry about live wallpaper eating up the battery.
Thank you! I have the full Tower of Power, but don’t have a Genesis Everdrive… this may be the push I need to get one!
This sounds super cool! Is this a romhack of the 32x cart, that would need to be run from something like an Everdrive, or is it somehow running from the Sega CD, off of a burned disk? It sounds like the former, but I’ve never heard of a 32x cart accessing the Sega CD, just the other way around.
Thank you for continuing to write these reviews! As a relatively new 8-bit computer fan (I was team IBM PC back in the day) I adore the seeing the pros and cons of each port in each platform. I’ll be firing this up on my C64 later to experience it, and might try to get it going on emulators for the others.
That’s always been my feeling too. I think Mario can run faster, and Luigi can jump a little higher, but Peach just controls better. Who knows what kind of maniac would choose Toad.
TPU is tricky. Did you tune All The Things for it, separate things PLU settings? Off the top of my head I use 230 nozzle, 40 bed temperature (instead of ~200/60) and the retraction settings are different. I think the base speed had to be tuned too. Even then, my prints don’t turn out as smooth as id prefer. The balance of walls and infill numbers can be a dance.
Ditto! I’ve been playing with 8-bit assembly programming and it’s fascinating how this mechanic was implemented in just a couple bytes of level data.