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finding out what doesn’t work is nearly as valuable as finding what does
Sometimes, sure. Most of the time, though, it’s more akin to: “Worked on isolated cells in vitro, but doesn’t approach target cells in vivo due to ECM.”
finding out what doesn’t work is nearly as valuable as finding what does
Sometimes, sure. Most of the time, though, it’s more akin to: “Worked on isolated cells in vitro, but doesn’t approach target cells in vivo due to ECM.”
Remove the historic paintings during renovation, at least. Surely it would be possible to rig up some sort of sprinkler system as well. Firefighter access to the roof may be difficult once the fire is blazing, but maybe some mitigation systems could be installed before the blowtorches and welders come out.
Jesus, my friend cycles between mechanical efficiency and sexual orientations like a clown in a stripper juggling show. Now I know why!
Didn’t it have the crazy taxi game, and one of the original rainbow six games? I still remember discovering a particular bug with a submachine gun and flashbangs that would reset a match. So satisfying if my friends started winning a little too much…
A shooter might be hard, but I think you could make ORION: Prelude fit. It’s a little old now, but still fun. You get to shoot dinosaurs and run around big maps.
Other games that I’d recommend: Avorion (build your own spaceships and fight and befriend the galaxy) It’s not technically a shooter, but depending on whether you pick out lasers, electric tasers, machine guns, or rail guns, there is definitely some aspects of moving to avoid enemy fire while plunking them down. [but don’t be like me and just make lots of borg cubes… because cubes are the best!]
Ark: survival evolved (tame dinosaurs and fight the map)
Elden Ring with seamless Coop mod (up to 6 players at once)
War Thunder for plane sim, World of Warships for good ship battles
Valheim is also capable of being extremely frustrating, so I’d recommend one of the mods that removes the skill penalty loss when dying. It might not be necessary, but dad knows the kids’ temperaments better than me.
We’ll have to wait until it’s out to see. The statement that they want to minimize grind? Hoooooly crap, that’s the exact opposite of what RS was. To get to the higher levels and max a skill, it was basically a mental game of sticking to the best xp/tick strategies, which could still take a month or more to max one skill. That was after they had introduced a bunch of new things. The original days? It was a third job on top of it being the second job to do it in months.
It was also really fun for being so simplistic and had a good mix of self-aware humor, so I have hope for their new game.
Yes, but remember that you’re dealing with MBAs who make it their sole purpose to save pennies. Pennies saved on a few million cars equals more than their salary, which means they keep their job. So fuck a few people dying.
I enjoy replaying it, but the contrast between first time and any repeat is mind-boggling, and nearly enough to say that replaying it isn’t worth it. That first time… wow, it just hit so well.
I liked firewatch, even though I usually dislike walking simulators. It really was a good mesh of dialogue and voice actors, unlike others where the dialogue just drags.
While high fructose corn syrup isn’t great for you, it’s clearly not the problem. The US domestic use of HFCS peaked in the 90s, yet obesity has continued to skyrocket.
Hades and Isaac are surprising. They’re both old enough that I would have thought they wouldn’t be flush with players right now. The fallout stuff makes sense, given its fanbase and the show’s influence. I wonder if I should go back and try to 100% either of them now…