And so I can slap their butts and call them thiccaroni with cheese
And so I can slap their butts and call them thiccaroni with cheese
Fucking Gaius
Literally beat Bayle on my first try, but Gaius took me at least 30 tries (according to my boiled crab)
That’s not fair. You didn’t mention at least 5 different women with bare feet!
You mean the Golden Snowflake Award-winning actor, who portrayed the titular character in The Nazi Who Played Yahtzee?
And what would be the advantage? It wouldn’t be routable through legacy systems, and you’d run out of addresses in a couple of years again.
Having said that, it’s true that you actually can run some windows software through Wine but it’s a hack and it’s not going to work as well as it would on the OS it was designed for.
Most Steam games built for Windows run perfectly fine under Linux, many even better than on Windows. 10 years ago you’d have been correct, but the landscape has changed drastically.
Just as a warning, the macvlan stuff isn’t well documented and seems to have hard limits. I worked with it a couple of years ago and had to eventually read a lot of Docker code to figure some stuff out, and the host was only able to successfully set up 4 macvlan networks at a time - the fifth (and any following ones) were never reachable, even though I used the same scripts as for all other ones.
Things might have improved in the meantime.
Why would the app size be the lowest? I could maybe see that for one single AppImage (though I don’t expect a significant difference), but as soon as you have two or more apps, sharing dependencies would make Flatpaks smaller than AppImages.
Those were their first tests, of course there is a high chance they won’t run on all system configurations (especially since things like WINE comparability were likely detailed later). You should try artifacts built with the current version of the format (3 IIRC) if you want to give it a fair shot.
I just tried the current redbean build on Linux AMD64, and everything worked as expected (both launching directly, and through sh
). Which examples did you specifically try? Which sh
version do you use (I have 5.2.26(1)-release (x86_64-redhat-linux-gnu)
)?
The cosmopolitan
README has a section on the WINE thing, if you want to try and get it running.
No, it also works for ARM - you can even build a fat binary with an ARM -> x86 translation layer, i.e. one binary for both architectures!
I assumed it’s something parents buy for their children.
What would it do? Delete all memories of a childs parents from their brain, making them think they’ve been orphans all along?
Alternatively a depressingly realistic look at the consequences of war for non-participating children, couched in the veneer of an 80s Sci-Fi movie.
“YOUR PARENTS WILL NOT BE BACK”
I like “orphanize” - one of those things that shouldn’t be a word, but is!
If the right doesn’t nominate a candidate, who should debate?
I always see this - people on the right crying about having the same rules applied to them as everyone else. They want the same outcome without following the same rules.
Guess I’m not a programmer, because this feature has been a real god-send in my recent projects.
Don’t, atomic systems aren’t made for these kinds of changes.
I bought the game and played for roughly 3 hours. If you’ve seen their stream from the technical test, I got roughly as far in the meta-game as they did, but run-wise I got somewhere ~the middle of the third act. Right now I can see at least ~3-5 hours of unlockables I need to get resources for (and more is revealed after more runs/unlocks), and I haven’t tried most new boons yet.
It’s really good. There are three things I’ve noticed are missing (animations for one interactable in the hub world, portraits for 2 characters further in). Aside from that it feels similar quality-wise to the first game, which I last played a week ago, so it’s still fresh in my mind.
I’m sure new content will get slower soon and halt in a couple of hours, but wow is it polished already. There’s also an indication of a lot of additional content coming in the future, but that will have to wait for further patches.
To be fair, it’s really fun to work on that kind of animation. At least 50x more fun than debugging problems in your business logic.