![](https://lemmy.world/pictrs/image/b32667d2-923b-4a50-aa03-9d6c14957274.png)
![](https://lemmy.world/pictrs/image/e4083c7c-83c3-4258-8370-708e95e309b3.png)
cool - I’ll try to run my images through InVesalius instead. Thanks for inspiring me to give this another shot!
cool - I’ll try to run my images through InVesalius instead. Thanks for inspiring me to give this another shot!
How did you assemble the STL? Freesurfer?
I had some MRIs done about a year ago that included the brain and I got so/so results out of Freesurfer. You could tell it was a brain but it still looked a little janky. Yours looks great, though!
Thanks! Per my other comment, I guess I’ve gotta look at Z-Wave if there are no wifi-only options available. Checking out the T6 Pro now
Thanks - I’ll take a closer look at Z-Wave again. I’m only running wifi based devices so far but if this is the only way to get better thermostat control I might have to compromise.
It’s disrespectful to pig fuckers to compare them to that sack of shit.
Ahhh, e17 - I’ve got memories of building it from either cvs or svn at the time as soon as it was announced by rasterman on Slashdot.
e17 was my daily driver for a long time. It looked very pretty, before compositing was even a thing on the desktop, all without sacrificing performance. The biggest downside was that it wrote its configs as binary blobs which frequently broke as new development releases came out.
My heart still belongs to enlightenment/e17 but I’ve been using i3 for the past few years, and then hyprland for the last 4 months or so. It’s working out well.
Using hyprland+nvidia, I’ve had good luck using this screen_shader command:
hyprctl keyword decoration:screen_shader /path/to/flux.glsl
Where flux.glsl
is
// blue light filter shader
// values from https://reshade.me/forum/shader-discussion/3673-blue-light-filter-similar-to-f-lux
precision mediump float;
varying vec2 v_texcoord;
uniform sampler2D tex;
void main() {
vec4 pixColor = texture2D(tex, v_texcoord);
// green
pixColor[1] *= 0.855;
// blue
pixColor[2] *= 0.725;
gl_FragColor = pixColor;
}
If that’s the case, it’s a bit of an ugly hack but you could make a wrapper script placed in
/usr/local/bin/inkscape
like this:#!/bin/bash flatpack run org.inkscape.Inkscape ${*}
(the
${*}
will pass along all the arguments that the wrapper script was called with)