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Cake day: July 19th, 2023

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  • The steamOS UI uses a decent bit of power by itself, but that power drain goes away completely once you’re in game (you can get much better power life in low power games like Stardew than you can on the steam library screen for example).

    I’m guessing this turns off the UI while downloading, which should drop power usage a fair bit. However downloading itself can be quite power consuming, so there’s definitely going to be some drain still.



  • Hell yeah

    Edit:trying it out now, seems to work really well. There are two settings for it, both under Settings>Power.

    One enables it at all (and is turned on by default once updated), the other enables it on battery power specifically.

    With it enabled, pressing the power button to sleep mid download will pop up a dialog window asking if you want to download with the screen off, or sleep. The initially selected option is download before sleep (so pressing A without intentionally changing your selection will choose this option). If you don’t press any buttons for 10 seconds it will just go directly to sleep instead.









  • I have a Baseus 65w one, it can fully match the deck’s max charging rate of 45w and is pretty nice. It also can show what voltage and amperage it’s charging at, which is nice for identifying if something is fast charging or not.

    Unfortunately it looks like it’s not for sale anymore, which makes me concerned that it might have the same battery cell safety hazard that forced Anker to issue a recall.








  • There would have to be limitations on how many people could get paid for some degree types. It doesn’t do society much good to foot the bill for degrees that don’t have actual related job opportunities. It could maybe work where just heavily needed jobs get wages paid, while other degrees are only offered under the current system.

    Another thing here is that this would be another form of taxes used to directly benefit businesses. If taxes pay to educate a lot more employees for a job market, the companies in that market would directly benefit by being able to pay lower wages. I wonder if we could do a different system where companies could offer sponsorships for specific degrees in exchange for employment, similar to how ROTC works.



  • I’m trying to look for it, but having trouble finding it.

    I vaguely want to say that it was also maybe related to having pending downloads. It was like if you were playing a non-steam game, the sleep process would trigger the deck to start downloading again, interrupting the sleep. Once sleep was interrupted the game would start running again and downloads would be paused, making it seem like the deck failed to sleep for no reason. If you didn’t have any downloads pending, the deck would go to sleep fine even in a 3rd party game. Unfortunately the deck frequently has a couple mini-updates available whenever you close a game, so this bug happened pretty often.

    Once again steam games didn’t seem to have the same issue, and downloads would stay paused through the sleep process so it didn’t get interrupted.

    This might have also been related to the decky plugin “pause games” actually, the more that I think of it.







  • Fubarberry@sopuli.xyzMtoSteam Deck@sopuli.xyzDeckyloader help
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    23 days ago

    Definitely not normal. You may need to reboot or restart the steam client.

    You can also check the homebrew/plugins folder in the Deck’s home folder. It should have a folder for every plugin. If newly installed plugins don’t show up there, then they’re not actually installing for some reason.


  • I usually have to listen to a song several times before it fully “clicks” if I like it or not, so music streaming subscription is great for being able to grab any song I think I might like and throw it in trial playlist. Back when I bought/acquired music, I would skip over most music I might like because the effort wasn’t worth it for a song I wasn’t sure if I liked or not. So streaming has worked really well for me for music discovery at least.

    On the bright side, I’m still getting my $8 a month early adopter price for Google music all access (now YouTube music).