![](https://sopuli.xyz/pictrs/image/d8e3ca8f-2a39-4c52-b9fa-f937d462822c.png)
![](https://sopuli.xyz/pictrs/image/8167d883-d9f5-4066-8ae7-80e8b3506722.webp)
A very compact, portable steam machine.
A very compact, portable steam machine.
Similar form factor, but no network or remote PC required.
It won’t be on Linux. Many games that support Linux use a less invasive version of their anti-cheat for Linux.
Unfortunately that is sometimes used as an excuse for not supporting Linux or dropping Linux support.
If you buy a refurbished one on sale it’s pretty cheap, I double you can make a comparable powerful device that compact for that price.
It’s verified, so at least somewhat playable.
To be fair, most phones don’t have easily replaceable batteries anymore either. I remember in an interview that one of the steam deck leads said they really wanted an easier to replace battery, but it was a compromise they ended up making. I think they blamed it partially on inexperience with hardware production, and that they hoped to do better on future hardware.
My most played game was Like a Dragon Infinite Wealth, followed by Metaphor ReFantizio, both excellent games, as well as being new releases that run well on Deck.
Some lesser played games I would really recommend:
Supposedly their cloud hosted version will block those responses, but the local run version does not.
Yeah my first thought was just keep running dd commands, and sooner or later you’ll have the hdd wiped.
The game was “The Pale Beyond”
Here was them saying 10% of sales were on Deck.
Later on, after the game had been out awhile and had some sales, the percentage of deck players dropped to a still respectable 5%.
My interpretation of that is that the Deck users were more likely than non-Deck users to pay full price for the game at launch. Considering that deck users only make up 0.6% of players based on Valve’s hardware survey, it would seem like Deck owners buy far more games than the average user.
It’s also possible that the hardware survey is underreporting decks though, significantly more decks have been sold than 0.6% would represent, and I know I get far more valve hardware survey requests on my desktop vs Deck, even though nearly all my playtime is on Deck.
I think part 2 of 3, but I’m not completely sure.
the fact that it sold a lot means it’s a market that it’s probably worth the investment (can’t imagine it’s that much)
Something I’ve heard is that deck users tend to buy more games and more new releases than your average non-deck user (which makes sense considering most of us are financially well off enough to buy a second PC for portable play). So even though the total number of deck users isn’t huge compared to steam as a whole, there’s a much more significant percentage of launch purchases that are being played on deck.
Some indie game reported that 10% of their launch sales went to people playing on Steam Deck, which is a sizable market chunk, and a much higher percentage of players than the the steam hardware survey would suggest to expect.
I love it everytime I see a big company trying to ensure their game runs well on Deck. Companies caring about performance on a linux device at all is wild.
I have this Baseus power bank, which is supposed to have 74 watt-hours. The top review did some testing, and got 62 watt-hours out of it, which is about 83% efficiency.
I’ve been pretty happy with it so far. It also shows what voltage/amperage it’s charging at, which is handy for identifying bad cables.
I hope you enjoy it, it’s been one of my all time favorite purchases I’ve ever made.
AS others have said, the key is making your son a separate steam account, and then adding him to your steam family so he can access your games. That will let you both play your games at the same time, as long as you aren’t trying to play the exact same copy of a game (1 game copy = 1 player at a time).
This also will give you access to some parental controls and let you limit what games he can access. I don’t want to share some games like Cyberpunk or Baldur’s gate with my younger kids for example.
Charger is unclear, but I think it fits come included.
The vents are a real concern. They intend for this stand to work with multiple devices, so it’s very possible it will block the vents on some.
There are different pytorch install commands for cuda/ROCm. Usually the key to getting ROCm to work with AI GitHub projects is to edit a config file/launch option and replace the pytorch command with a ROCm one
Pytorch includes the necessary ROCm files for image gen as far as I know. My computer does have an /opt/ROCm folder but it’s only a few megabytes in size.
Unfortunately I don’t see any mention of pytorch in your linked program, and it does mention a proper ROCm install as a requirement there.
VR has to render the game twice to give you depth perception, which is a big part of the increased resource requirements.
This isn’t trying to do that, it’s only displaying the game once. The effect of the glasses is supposed to be like having a TV a few feet in front of you.