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Joined 1 year ago
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Cake day: July 1st, 2023

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  • I found it to be the easiest. If you’re having trouble with a boss, you can just go somewhere else and level up or upgrade your weapon before coming back. Unless you’re at the very end and explored nearly everything, there should be plenty of other bosses you could be fighting instead. Other soulslike games tend not to have as many options and I would often end up stuck on a particular boss that I had to best because there were no other areas available.

    Also spirit ashes. I know a lot of people refuse to use them, but if the game gives you something that makes the game easier and you choose not to use it then that’s on you.









  • It makes more sense when you realize it’s based on code.golf submissions. No one is going to create a class like that for a code golf problem. They’re probably not going to create any classes (other than one just to hold the main function).

    I’m pretty sure I can do the Fibonnaci one with less code than your simple class. Because these problems are simple enough they don’t benefit from any OOP stuff so you avoid most of the syntactic overhead.

    I am surprised it’s not higher in the list since the overhead of setting up a main method is still quite significant compared to most languages. But other than that, these problems can be solved without running into any egregious examples of overhead.