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Joined 2 years ago
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Cake day: June 14th, 2023

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  • I can’t wait to see the exemption for “part time workers” and suddenly everyone making less than a triple digit salary has exactly 32 hours a week, or whatever is legally permissible to pass as “part time work” in your country.

    You’ve provided a fantastic common-sense solution designed off the simple premise that no one needs 12x of a living wage, and I can’t agree enough, but I know the capitalists would fuck it up at every stage possible, while simultaneously arguing that they’re justified in doing so because the method of economy that they worships has given them moral purchase to look down on the poors.






  • Fantastic response tbh.

    It’s a good game, and very unique in what it does, but it’s not the objectively best written masterpiece it gets praise for.

    My friend who thinks it is also thinks the same o Shakespeare, which I think explains a lot. I tend to be impressed with works that say more with fewer words rather than say little with very many. If the author could pull his head out of his own ass and get to his points, I think it would be a better game, but I suspect Disco Elysium fans would argue that that would ruin the best part of the game, so I just accept I’m not the target audience.




  • I don’t think this is about enthusiasts buying less games, though. We’re not talking about the average number of purchases the consumer makes. This is more evidence that there are a lot more casual players out there, who will make their 0-2 large game purchases a year and play their games over a long time. The college guy who literally only buys a couple sports games that they play online with a friend. The burnt out parent that can only make time for their 2 open world adventure games all year. I know a few people in my life who own a Switch, Mario Kart and Animal Crossing, and that will be literally the only two games they load all year. And this is to say nothing of people who strictly play F2P tirles, which apparently are 33% of players.

    “US game players purchase 1-2 games a year on average” is not the same thing as “the bottom 60% of purchasers only purchase 1-2 games a year.” This is evidence that, one, the medium is reaching a much more widespread market and, two, the casual market is often more engaged with F2P titles.

    I think if we looked at enthusiasts and hobbiests, there would still be a decline in purchases. I don’t think this is evidence that games have become too expensive for most.


  • In Canada, we are contracted to be in the building for ~6 hours of work a day, but for employment insurance purposes, it is considered an 8 hour day. The expectation is that every 6 hour in-building day has about 2 hours of work at home. Obviously, this is largely untrue: there are weeks where I work exactly 30 hours, and weeks where I work 60 hours dealing with every assignment, test and paper all coming in at the same time. But, in the surface, it is legally recorded to be a 40 hour work week even though those are not the hours I am required to work.

    No idea how, exactly, this relates to Japan’s situation, but I thought it could be interesting for context.

    Edit: Okay, I actually read the article, and it does talk about this.

    The results showed that Japanese teachers were largely preoccupied with out-of-classroom activities.

    They spent 17.8 hours a week on teaching, which is shorter than the international average of 22.7 hours.

    However, lesson preparation in Japan took 8.2 hours a week (international average 7.4 hours); extracurricular activities, such as supervising clubs, consumed 5.6 hours (international average 1.7 hours); and administrative tasks, such as paperwork, took 5.2 hours (international average 3 hours).

    Where a Japanese teacher spends 17.8 hours a week on teaching, I spend ~22 hours (trying my best to omit in-school prep time, which is not uniform week-to-week).

    For further comparison, I definitely spend far fewer hours on lesson preparation, as we tend to share a lot of our lesson plans across teachers, probably spend close to the international average on administrative tasks, and spend like… maaybe 1.2 hours pre week on extracirriculuars. And those extracurricular hours are also pure optional: I can simply just say no and not do it.

    I think is is fascinating how much time Japanese teachers spendon extracurriculars and administrative tasks, in particular. I find myself cursing the inefficiencies that lead to a lot of that administration time, as I often feel we could save a lot of time in that space. I wonder if Japanese teachers have similiar issues.







  • You know, fundamentally, I don’t hate Gamepass as a concept. “Netflix, but for videogames” is an idea I can get behind, as it widens the audience for something I love by lowering the bar of entry. There are plenty of people out there that benefit from being able to play a few games here and there without needing to commit hundreds of hours to $100 purchases.

    But Netflix has overstepped with price hikes and ads, and I’ve cancelled my service with them. That Microsoft thinks it can charge some ~$40CAD a month is pure hubris. I hope they learn quickly that, at that price point, the enthusiast market will happily cancel and just buy their games outright, and the casual market will decide it’s an expense they don’t need.