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Joined 1 year ago
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Cake day: May 31st, 2023

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  • Hobby stores and websites have melt and pour soap that you can melt in a mixing bowl, add fragrance and color, then pour it into a mold and let cool. The beauty bars you can often buy at the store (dove, irish spring, etc.) are made with detergents, and don’t often react well to trying to melt them, the stuff made to be melting has extra glycerin to help it melt down and harden without getting nasty.

    Brambleberry is where I buy my soap supplies. They also have guides and youtube tutorials/Q&A vids. https://www.brambleberry.com/

    Making soap is fun! The easiest thing would be some melt and pour, and fragrance oils and a cheap bowl and loaf pan from Walmart or the dollar store.




  • I play it occasionally. I generally have runs of good times and then runs of bad times, 30ks, random explosions/deaths. I would say I have gotten enough fun out of the starter pack that it is worth it. I probably wouldn’t pledge if I could go back in time, but I do enjoy the Vulture, so I hope they go back and make salvage profitable again, so you can make good money on something besides just bounty hunting, since most other stuff isn’t that profitable on a aUEC/time ratio. Things have been wonky for the past bit after Invictus, so I’m waiting for the next update to roll up to the live PU.


  • I think the deal is, you either pay cash or you pay with your data. While it definitely does increase friction for new users (and even existing users as finances fluctuate), a donation based system might be worth it. Something like wikipedia, archive.org, and other NPOs do. Incentives might be possible too, creating goals for getting X amount of donations to fund a specific improvement. It increases interest by defining a product or improvement, and increases buy-in by giving the donor the sense that they’re directly improving the site through their donation.


  • I think Beehaw and many other instances have golden hearts for their goal to start a stable, friendly community. However, like the article says, there’s no such thing as a free lunch. Eventually, when an instance gets big enough, someone needs to be on watch to ensure things are running smoothly, someone needs to be working on updating, expanding, and improving the service. On top of the cost to run the service, it’s unrealistic to expect it to be free. You can’t expect the admins who have busted their ass to get this much done for free. Call it human nature or the ills of capitalism, but the fediverse can’t run on community and goodwill alone. I saw another post a bit ago saying to expect to pay for internet services from now on. I think, at least in the realm of user-focused and FOSS-based stuff, that may be the paradigm. Donations or subscriptions should be expected, at least for some portion of users, to keep the lights on and compensate the folks keeping things moving.






  • I guess I’m biased as someone who started on Skyrim, but that’s my point of comparison for games anymore. Fallout 3 was awesome, but honestly when FO4 came out, going back to play FO3 was hard due to how clunky it was in comparison. I know FO4 fell flat with it’s character decisions and voiced protagonist but it really didn’t ruin the game like it did for lots of people.

    Disclosure: I never finished the earlier TES games, because Skyrim coddled me I guess. lol


  • The funniest thing is seeing the rage from Star Citizen fanboys about all this. They keep saying “it’ll be buggy and awful on release” like SC isn’t already. I know with Bethesda, they’ll fix it up and the modders will go wild with patches and add ins, delivering all the stuff Chris Roberts said they would. Meanwhile, I try and play Star Citizen and i’ve died or failed a mission due to glitches any time i’ve tried to play this past week.