It’s certainly something I would like to do! I’ve tried to keep the combat UI rather big to give myself the option to port to mobile in the future
But at this stage its not something I’m actively working towards. The plan is to get the game complete and on steam before moving to consoles and mobile :)
Thanks for trying it out! I’m so glad you enjoyed it!
Hmm, certainly is a strange bug with the window size. I’ll have to look into it It looks like clarity is the top issue at the moment so I’ll get onto making things much more obvious regarding damage and spells
I would have LOVED to do animations for all the spells but I’m just a solo dev so it will be coming later once I’ve got all the kinks ironed out :D
Thank you so much, I’m glad you enjoyed it!
After playing it myself so much it’s hard to know what is clearly explained and what isn’t, so thank you for all the feedback :D
Played alot of OW but really not a fan of OW2 and how the whole game revolves around the battle pass.
Was nice to just play a game or two a night, get my free lootbox and slowly get skins
Now unless you dedicate a full time job amount of hours, you’ll be lucky to get 4 unlocks a seasons
Plus single tank is awful
League of legends is 14 years old but still has a huge following and gets regular updates and content.
Is the age of a game really an issue in this live service era we’re in?
I really enjoy mini galaxy
You can have both naitive and wine games all listed in the one launcher to keep all your gog games together
And finding data for the games is easy because you can just navigate to it from the launcher
https://github.com/sharkwouter/minigalaxy