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Joined 1 year ago
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Cake day: June 23rd, 2023

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  • 99% Invisible - An excellent design/architecture podcast

    20k Hz (“twenty thousand hertz”) - great show about the audio that pervades our daily lives, from notification sounds to movie special effects, passing through game sounds, sound history,etc.

    Imaginary Worlds - in their own words, “ a podcast about science fiction, fantasy and other genres of speculative fiction”.

    All three are done by professionals in their respective fields, exceedingly well researched, and with superb production values.



  • This takes many forms. A recurrent one is for the take place right out of college (or while still in it!), taking advantage of the naïveté of those just entering the job market, and often as a precondition to access any kind of paid job some months later. The employer gets free qualified labor, the intern eat lots of ramen… families put up with it as a natural extension of paying for college, for a few more months… it’s exploitation pure and simple.

    A “joke” I’ve heard several times over the years (not recently, though) summarizes the level of assholery that’s going on (warning: some may find this offensive)

    “joke”

    “it is better to have an intern than a slave, because you don’t need to feed, house our clothe the intern”…












  • I know this isn’t popular nor what most people would agree on, but to me retro is pretty much synonym with 8 bits (maybe some early 16bit) and the arcades that were around at the time. May have to do with me being old, but I think it is more because I felt a shift in look & feel, from sprites, pixel art, side scrolling, moving room to room, etc. to a more “modern” feel, with 3d models, etc. of course now we have a bajillion more polygons, shaders, ray tracing, but it is just a change in degree of the same thing.

    Of course you still get games nowadays that look retro, but it is done out of artistic choice, not necessity. The constraints of the old platforms led to truly inventive solutions.