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Joined 1 year ago
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Cake day: July 4th, 2023

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  • If Bethesda created a paid mod market where creators could charge for access and Bethesda only took a super nominal amount of those payments to cover transaction fees (say, 2-3%) I would so be in favour of that. I love the idea of passionate creators being rewarded for their work, and frankly it could (and should) create a new employee pipeline for them.

    Sadly though, then Bethesda might make 0.01875% less profit this quarter than they did last quarter, which these days is the death knell of the capitalistic venture.


  • They definitely did learn. They learned that they could charge for mods and people, sadly, will pay. They’ve learned that they can make more money by paywalling what should be essential patches and bugfixes. They learned that the average gamer is willing to be fleeced. They learned that they can run an IP into the ground and still extract maximum cash from it.

    They’ve learned. They just didn’t learn the lesson that we here on Lemmy wanted them to learn. That’s a sad fact of being part of a minority community.




  • Yeah, if “toxic + toxic = toxic” made sense then table salt would be extremely dangerous.

    Sodium = extremely volatile and usually explosive metal when interacting with water (more than half of what makes us)

    Chlorine = gas at room temperature that can kill you in minutes at concentrations of 1000ppm or more

    Sodium + Chlorine = Sodium Chloride = delicious table salt that makes food yummy and helps power our neurons







  • Definitely agree with a lot of the listed games but wanted to add some I haven’t seen yet:

    • Monster Hunter: Rise. The Monster Hunter series’ most recent main series instalment sees you playing as a Hunter of massive creatures, carving them up and using the parts to craft stronger and better equipment. Multiplayer only available with multiple switches, but is still a very rewarding solo game.

    • Cadence of Hyrule. A Zelda and Crypt of the NecroDancer mashup that sees you play as Link or Zelda in a musical world where everything moves at the speed of the beat of the music. Very novel and interesting game, but relatively short.

    • Pokémon Mystery Dungeon: Rescue Team DX. This is a true roguelike and a remake of the first game in the offshoot Pokémon Mystery Dungeon series made by the same creators of the Shiren the Wanderer series. Gameplay is turn-based and grid-based, with randomly generated dungeons for you to conquer, and you play as a human who’s been turned into Pokémon alongside many others you can befriend.


  • This becomes truer with each passing day, and is a big factor as to why young people job hop so often - if their talents aren’t being adequately remunerated the only redress they have is to find a better job with better pay. It seems strange to me that experience within a company and your tenure of service are no longer being rewarded, but perhaps that’s just another expression of how commodified our labour has become.


  • I feel like a lot of people haven’t ever played Rogue and so struggle understand what Roguelike actually means. Fair call, it’s a very old game with essentially no graphics, but to understand the genre properly everyone needs to give it a go at least once in my opinion.

    Side note; love me the whole Mystery Dungeon franchise. I still need to pick up the Shiren the Wanderer series.


  • My copy of Beetle Adventure Racing on N64 went through the washing machine after it got picked up with my bedsheets. Left it in the sun for an hour afterwards and popped it back into the console and it kept working perfectly. I don’t know why any console devs ever decided that discs were better than cartridges; it’s just objectively untrue.


  • Instigate@aussie.zonetoMemes@sopuli.xyzWhat a feeling that was
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    4 months ago

    What percentage of all games released before download updating became the norm had game-breaking bugs? I really don’t remember that many, certainly not so many that it was considered to be a widespread issue.

    Yeah, unpatchable games tended to be buggier in general, but there’s also a sense of charm and intrigue that comes with discovering a bug or exploit and utilising it to your advantage. I still remember playing the fuck out of Morrowind and discovering that you could exploit the Corprus disease to get essentially infinite Strength and Endurance which was awesome.

    I think stating that “many” games were unbeatable is hyperbolic, but I guess that depends on your definition of “many”. If you define it as being more than five, then sure. If you define it as being a statistically significant percentage? Maybe not.


  • It’s all about financial relativism. They don’t care about the sheer number they have, they care that their number is so many orders of magnitude higher than almost everyone else. Giving everyone a living wage would increase their net worth, but not by more than those who would be getting a payrise, and that’s an insufferable thought for them.

    They have so much money that the amount they have is basically an abstract concept, so they’re only interested in their relative wealth rather than absolute wealth. No billionaire thinks “once I have $100b I can finally buy a country I want!”, they think “once I have $100b I can finally use it to make $200b!”. The numbers are abstract and arbitrary because they don’t actually want to spend any of that money.