I appreciate the “carrot with a bit out of it” icon.
I appreciate the “carrot with a bit out of it” icon.
It’s the capability of a program to “reflect” upon itself, I.E. to inspect and understand its own code.
As an example, In C# you can write a class…
public class MyClass
{
public void MyMethod()
{
...
}
}
…and you can create an instance of it, and use it, like this…
var myClass = new MyClass();
myClass.MyMethod();
Simple enough, nothing we haven’t all seen before.
But you can do the same thing with reflection, as such…
var type = System.Reflection.Assembly.GetExecutingAssembly()
.GetType("MyClass");
var constructor = type.GetConstructor(Array.Empty<Type>());
var instance = constructor.Invoke(Array.Empty<Object>());
var method = type.GetMethod("MyMethod");
var delegate = method.CreateDelegate(typeof(Action), instance);
delegate.DynamicInvoke(Array.Empty<object>());
Obnoxious and verbose and tossing basically all type safety out the window, but it does enable some pretty crazy interesting things. Like self-discovery and dynamic loading of plugins, or self-configuration of apps. Also often useful when messing with generics. I could dig up some practical use-cases, if you’re curious.
I mean, REST-ful JSON APIs can be perfectly type-safe, if their developers actually take care to make them that way. And the self-descriptive nature of JSON is arguably a benefit in really large public-facing APIs. But yeah, gRPC forces a certain amount of type-safety and version control, and gRPC with protobuf is SUCH a pleasure to work with.
Give it time, though, it’s definitely gaining traction.
#4 for me.
Proper HTTP Status code for semantic identification. Duplicating that in the response body would be silly.
User-friendly “message” value for the lazy, who just wanna toss that up to the user. Also, ideally, this would be what a dev looks at in logs for troubelshooting.
Tightly-controlled unqiue identifier “code” for the error, allowing consumers to build their own contextual error handling or reporting on top of this system. Also, allows for more-detailed types of errors to be identified and given specific handling and recovery logic, beyond just the status code. Like, sure, there’s probably not gonna be multiple sub-types of 403 error, but there may be a bunch of different useful sub-types for a 400 on a form submission.
Yeah, you need a way to specify what you want with a high degree of both flexibility and specificity. We have a term for that in the industry, it’s called “writing code”.
Ligatures are a core feature of fonts themselves, even for “normal” fonts, so I quite doubt it.
My god, this speaks to me.
Is it just me, or does this seem like a reasonable solution? Assuming it’s technically feasible.
Shit, this is a cool idea. I might have to steal this.
friendly reminder that the game developer himself said this game ‘needed no female players’" and claimed “some things are made only for men”
I anticipate this game dying in a hot fire.
Article for reference. Unfortunately all the original source (twitter posts and whatnot) seem to have been deleted.
Was intrigued until step one of “Getting Started”:
Install Node.js 20 LTS
That’s gonna be a “no” from me.
I had the exact same question, did the exact same thing, and had the exact same response. EVERYONE does this, it’s infuriating. If you’re going to have a public-facing info page about your project or product, you need to assume that people know NOTHING about it.
KeePass on my phone and desktop, with the master file sync’d automatically to the server in my basement.
So, you’re a tech nerd who wants an addictive game?
Factorio.
Also Satisfactory, but I’m not sure how well it runs on Linux. Fairly sure Factorio will run on just about anything
Windows 11 has ads NOW, in the enterprise install I’m provided at work.
Gotta be Breath of the Wild, for me. Taken together with Tears of the Kingdom, the series’ storytelling and immersion has never been better, I think, and as a game, Breath of the Wild was the tighter, more-satisfying experience, overall.
Wind Waker is a veeerrrrrrry close second. I think it’s the most-polished entry in the whole series, in both categories. I’m really not sure what I would change, if given the chance.
MLB 66
I think it’s a fallacy to say that you can or should build an application layer that’s completely DBMS agnostic. Even if you are very careful to only write SQL queries with features that are part of the official SQL standard, you’re still coupled to your particular DBMS’s internal implementations for query compilation, planning, optimization, etc. At enterprise scale, there’s still going to be plenty of queries that suddenly perform like crap, after a DBMS swap.
In my mind, standardization for things like ODBC or Hibernate or Entity Framework or whatever else isn’t meant to abstract away the underlying DBMS, it’s meant to promote compatibility.
Not to mention that you’re tying your own hands by locking yourself out of non-standard DBMS features, that you could be REALLY useful to you, if you have the right use-cases. JSON generation and indexing is the big one that comes to mind. Also, geospatial data tables.
For context, my professional work for the past 6 years is an Oracle/.NET/Browser application, and we are HEAVILY invested in Oracle. Most notably, we do a LOT of ETL, and that all runs exclusively in the DBMS itself, in PL/SQL procedures orchestratedbbybthe Oracle job scheduler. Attempting to do this kind of data manipulation by round-tripping it into .NET code would make things significantly worse.
So, my opinion could definitely be a result of what’s been normalized for me, in my day job. But I’ve also had a few other collaborative side projects where I think the “don’t try and abstract away the DBMS” advice holds true.
You mention Bally and baseball, mlb66 was my go-to last year.
First game I ever played where I was like “yo, I actively WANT to do the speedrun achievement, and the deathless achievement.” So, first game where I ever did those things. Maybe I’m just crazy, but I found them way easier than I expected.
Also, a prime example of storytelling through music.