

Every screenshot posted of this game is peak content.
Every screenshot posted of this game is peak content.
I couldn’t stand Near A Tomato but have tons of hours in SB. I grant it has nothing amazing in terms of story, but it has enough intricacies of combat to keep it fun, even if none of those mechanics were invented here.
Nier seemed to operate off a single attack button a lot of time, and working off RPG mechanics gave so many opportunities for level disparity that didn’t serve the game at all.
I think the only thing that might get me to go over the $60 line is if a publisher takes a chance on a franchise/concept I’d like to see more of, which these days is rare.
While it is fraud, it’s murky waters when you realize this is what every Kickstarter does. Gamers don’t easily fathom the full sum of what it costs to pay qualified artists for a full development cycle. Kickstarters have only existed to prove to investors that there’s monetary interest in a concept.
It is my fervent hope that in a decade or less, the next Wolfenstein-style game is about killing ICE agents.
Downvoted for censoring “Gamers”. Go back to TikTok.
I know “worst” is an adjective that triggers a lot of content farms, but I still feel bad about these situations. Even the worst games, when they manage to be completed, are mountains of effort from the people involved; and as I understand it this was coming from one of IOI’s first publishing efforts.
This happened for me with Back 4 Blood.
Turtle Rock said “Okay, we’re done developing content. We’ll move on to new things now.” And people took that to mean it was a failed, dead, and worthless game. Whereas the active state where they left it was pretty solid, still runs, and I have a lot of fun with it. It just wasn’t built to be endlessly live-service.
I feel like, though it doesn’t come up much, we should conceptually separate “owning the game” from “having a physical edition”. Some games give you a disc, but barely offer ownership (remember CD keys?) while other games are only sold digitally, but are ultra-permissive with what you do with them.
I get the sense many indie companies would like to give people as much control as possible, but also can’t afford printing box sets.
King’s Quest VIII: Mask of Eternity. Even as a kid, I felt like it was a very strange gore-and-action focus shift for the King’s Quest series. Only as an adult did I hear the story of executive meddling that lead to the complete tone and gameplay shift.
The video game market is extremely hard to “corner”. It can happen for professional software like document processing, image editing, etc, but far too many startups are interested in making games, and there’s multiple digital stores to sell them. Minecraft and Factorio even sold off their own websites. Clair Obscur recently outsold a lot of big publisher efforts, and definitely didn’t need Game Pass’s visibility.
They can corner one particular audience like Call of Duty, but can only push so many expectations on them before those gamers consider other games. They tried it with Fallout, complete with subscription, and it was massively unpopular.
I still haven’t seen the “no other option” scenario as so many claim. You could say $80 price tags do that, but if all prices are going up, that doesn’t track so much.
They also discount games if you buy them while you have game pass. So there’s some encouragement to try a game, find you want to keep it, and pay for a permanent copy should it be removed from GP (or the player decides to stop the GP subscription).
Still, I’m done with them because they’re done with talented studios, and are active participants in the Palestinian genocide.
I mean, I enjoy PS+, it’s just a matter of whether you’re okay playing a bunch of games on a known rental basis for the price point.
I enjoyed playing Texas Chainsaw while it was on there. Now the game’s dead. To me, not much lost as I move on to other games (and I do buy games too)
One bit that’s nice about being a gooner game is, there’s enough outfit options you can just pick something “cute” and tasteful, and then just play the game. So while many people are ogling, people that are not as interested can just play the game.
EDIT: Adding onto this, though I consider myself a gooner I actually had the opposite reaction to Nier Automata, the game’s carbon copy. I didn’t quite like the bare-ass-thong look of 2B, and it felt like it was consistently distracting enough to make the game’s emotional moments feel silly. At the least, if I put SB’s “Eve” in a denim skirt, that’s my own choice.
I abandoned it.
I found some cool stuff. I even coincidentally solved a puzzle involving an ice box on my first go. But it was taking waaaaayyyy too long to find anything interesting, and I had multiple runs where it felt like there was no chance to build anything other than a straight path of rooms leading to a dead end, either from lack of doors, or lack of keys.
I actually like the dice roll of getting different encounters and adapting to what comes up; but only when the goal is generally to do well, eg dealing lots of damage or exploring new directions. But often there’s very particular objectives in BP and the UI doesn’t do a lot to help you track them.
Would be great if the matchmaking world could set some criteria restrictions.
PlayStation controllers have a mic built in; make an expectation people will use it, and speak English. If people matchmake games, and then leave those games 45 seconds in, penalize them and prevent them from joining new ones.
I know those things are idealistic, but I also think with a very dedicated effort an online network could create that space.
I don’t even care about propagandist views. I’m just like “Hey devs, has your government stopped invading a sovereign country? No? Okay, no buy.”
I agree their censorship is too high in China, though, but I think it’s a result of siege theory.
Buddy, fuck right the hell off. The USA is not the only country with free media. Small countries do it too. Al Jazeera is quartered in Qatar, and is critical of both the USA and China. China enacts the Great Firewall because they’re power-hungry, not because they want to fucking stay safe, and they are not in any regard a third world country.
Don’t worry, the controls on PC are just as unbearable. It’s that style of mouse movement that would be fine in an RPG but is absolutely terrible with an FPS.
Has the potential to be very cool! What might be sad is that many horror games now evoke the trope of “They move when you’re not looking”. Game development takes a long time, so I can guess this was not an obvious trend when you started on it. But there should still be ways to differentiate your work.