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Cake day: June 9th, 2023

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  • There are definitely some ways I’d like to see media shifts, but I’m always very cautious about govt regulation around it.

    For instance, I always hated how much we parodize authoritarian dystopias. The “parody” element is often lost on people, and they end up respecting it; like people who lose the irony in vouching for Helldivers’ “For Managed Democracy!” or feel like Warhammer40k’s Imperium of Man is awesome.

    We probably need more Spec Ops: The Line’s, but also more hero fantasies about destroying those dystopias.


  • Just get a Steam Deck, and add a hub and wireless controller.

    Oh, but it won’t run full-detail AAA releases at 4K? Nothing cheap will. That is exclusively the domain of consoles, earned through direct-contact optimization with developers. That’s still enough horsepower for the thousands of great indie games on Steam, many of which are simple enough to run fine on a midsize TV on the small Deck CPU.

    Basically, if someone is adamant about running high-detail games on their TV using Steam, they’re already a niche enough market that it really doesn’t make sense to build up a single SKU for them and hope for bulk manufacturing savings the same way you could for consoles.

    It’s probably better off for developers to keep targeting the Deck as a general metric point anyway. The especially good news there is, once devs do that, Linux desktop gamers benefit anyway.








  • Katana314@lemmy.worldtoGames@lemmy.worldWhy would I buy this?
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    11 days ago

    I can’t say I like how /Games often circles around negative attention rather than positive.

    Activision spent billions on marketing so people will buy these stupid Ultra Editions. Even negative attention gets people thinking about and talking about the game.

    Instead, post about the cool indie games out that you think deserve far more attention than this battle pass slop. Let Activision come check up on us and cry because for all their efforts no one even cares to hate on their game.

    Theres an asymmetric game out as a demo, called Carnival Hunt. It has a really unique aesthetic, and isn’t all that fun yet, in part because of the formula being refined and players getting better at it. But I like the idea: Rather than TCM’s idea of unlocking doors towards an exit, the survivors, “bunnies”, are trying to climb the floors of a large building, with each method of ascending a floor requiring various tools and making noise. Some ways up are harder to set up but easier to repeat, others only work if the killer is ignoring them.