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I guess it depends on how general you want it to be. A general ai that could learn SMB, breakout, bubble bobble or Warioware would different from something more specialized that is tailored for only platformers like SMB, sonic, etc.
I guess it depends on how general you want it to be. A general ai that could learn SMB, breakout, bubble bobble or Warioware would different from something more specialized that is tailored for only platformers like SMB, sonic, etc.
To be fair to the dev the crashlands.net footer has an “our games” link to https://www.bscotch.net/games/
This page shows their full catalog including upcoming games. From there is a short link to their crashlands 2 page which encourages a wish listing on steam.
Personally as a consumer that’s ideal, if I’m curious about their other games they have a centralized list, if I’m not interested then I can move on with my life.
For a steam centric take on this flow we can consider that every butterscotch shenanigans title has a developer link to this page https://store.steampowered.com/developer/bscotch , from there people can see the titles the developer chooses to feature and explore the rest of their catalog.
Every steam dev gets the same link, its a nice standardized way of exploring their work without spamming up their other product pages.
In both Adam Coster quotes he is very careful to state that the stats he presents are relative to the trackable traffic. I wonder how the numbers for trackable vs untrackable breakdown.
I might be missing something here but I don’t really hangout on a game’s steam page after I’ve made a purchase.
Is there a significant population of people who loiter on the page hoping to be marketed to?
Meh, I’m happy to have all external links in one place.
Once the community adapts that is where everyone will look as second nature if they want to check their website, social media, or whatever.
Tennis for Two was a realtime tennis simulation a full 14 year earlier. Of course there wasn’t really a video arcade industry to bring it into the mainstream in the late 1950"s.
My first thought was “didn’t they just do that?” But I’ve checked and the Directors Cut was released on Wii and DS in 2009. Its been a minute.
Digger © 1983 Windmill Software
https://en.wikipedia.org/wiki/Digger_(video_game)
This is the game from my family’s PC AT that I go back to regularly,. But for convenience I usually use the WinDig port:
Windig, the Windows 95 version of Digger Remastered (87K). This version is rather new. If you are having trouble with it, try the older version (95K).
https://www.digger.org/download.html
I just used web archive to check and it looks like the 87K version and its description as “rather new” has been there for 21 years now. It was built to target Windows 95 and is still working on Windows 11 so at this point i would say its “pretty stable”.
And was re-released last week. I was pleased to see the 2024 console ports still support LAN play.
For creators that were still active some jumped ship to pre rendered videos, for example Salad Fingers lives on here:
https://youtube.com/playlist?list=PL9383CC2C6DBD902F
A major archival project for the whole flash era is Flashpoint Archive (formally known as BlueMaxima):
They did their own ghost theme a little while ago, that was nice when you consider how easy it would have been to license Ghostbusters around that time.
It looks like they made it a three character tag team beat em up.
The stills are looking heinous but the video on steam looks better. Its seems to be better in motion.
The problem wasn’t that the line I wanted wasn’t on the page—it’s that the whole document wasn’t being rendered at once, so my browser’s builtin search bar just couldn’t find it.
I feel like this has been the case for a while now. Luckily they offer other search tools so its a gotcha that you only have to hit once.
In edit mode they capture the crtl-f keystrokes and offer their own search and replace tool. An argument could be made that they should offer a custom search tool for read mode if they are going to break the browsers built in tooling.
Technically true.
You are right, having the password in the same vault does mean that if the vault itself is compromised they have both. Guess I could move the TOTP to a separate authenticator app but the only other apps I have a mobile only and there are times I need to login without having hands on my phone.
I guess the time based aspect of the TOTP makes it a little more resistant to having someone monitor my keystrokes or clipboard or whatever and capture a relatively long lived secret like my password. So I guess its a comprise I’m willing to make.
I generate a TOTP with my password manager, it stores all my other login details and keeps it simple.
The feature only appears if both devices in the conversation have it.
I always thought of SMS as a bit like regular mail. (i.e. the message handed to the network with some addressing label with no feedback for the sender)
But this implies that there is some kind if handshake occurring between the devices, how does it really work?
UE has been going since 1996, Unity since 2005., while Godot started in 2014.
No one likes breaking changes but if they are needed then better done sooner than later.
Assassin’s Creed Mirage will support the iPhone 15 Pro, iPhone 15 Pro Max, iPad Air (M1 Chip or above), and iPad Pro (M1 Chip or above). In terms of compatibility, the iPhone requires iOS 17.0 or later and a device with the A17 Pro chip or later, while the iPad requires iPadOS 17.0 or later and a device with the M1 chip or later.
This is something I’ve taken for granted as per app volume control is integrated into the OS on Motorola phones and I’ve been using mid range Motorolas since the Moto G 4 in 2016 (they offer a reasonable price, reasonable performance, microSD card and headphone jack).
Then I was setting up a Samsung tablet last weekend and was horrified to see I had to use the Samsung store to download Sound Assistant for something I had just assumed was a standard OS feature for close to a decade.