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Cake day: July 20th, 2023

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  • Khrux@ttrpg.networktoMemes@sopuli.xyzIt would get old fast
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    18 days ago

    Coming from the UK is correct, it was literally an artistocratic flex at having literally useless land. I read a dissertation a few years back that also linked this to a Baudrillard style simulationist desire for the upper class not to see land with any practical value immediately besides their homes because they were resistant to accept that their wealth was exercised from any real action, and instead they’d pretend it was just a truth. But beyond the lawns were forests and fields, because they had to exist.

    When lawns were adopted by the bourgeoisie, who only had half an acre of property, it was already trendy to have the surrounding acres of the house be only lawn. The bourgeoisie simulation was to have the house surrounded by lawns as if it were to then give way to fields and forests, which of course did not exist, just your neighbours equally ugly plot of land.

    What I never understood about all of this though, is that gardens are equally cosmetic vanity. I have fond memories of the garden of my grandmother, which has a small greenhouse and two raised vegetable beds at the back, but everything else was flower beds, a pond, a summer pavillion, a small lawn, a shed and a scattering of trees and bushes. Other than the small sections for growing vegetables, it was all entirely for vanity. But it was beautiful. Hell, the small lawn was even pretty functional as the primary place to set up chairs in the sun and play ball games.

    I am British, and once this island was forest and mountains from shore to shore, with meadows and plains being rare. The lawn never made sense here, and caught on less in in the Soviet Bloc as plains become more common in nature. America is a land with far more natural plains, and the lawn is further removed from it’s original status. It’s imitating an imitation of a denial of reality, Baudrillard would have a field day.

    But I did mention, in my grandmother’s garden, playing ball games on the lawn. American sport is largely built on the suburban madness that is lawns. I’m not talking about sport born in urban centers like basketball, or sports from true rural areas, which I can only assume is rednecks drink driving, if watching US shows has told me anything, but Baseball, American Football and even golf are sports made for lawns. It’s hard to detangle lawns from middle class America without stopping middle class kids play sports in their gardens.

    One day they’ll add vegetable gardening to the Olympics and America will be saved, and Joseph McCarthy will be stuck in hell on his fucking lawn.


  • Khrux@ttrpg.networktoMemes@sopuli.xyzOff topic
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    25 days ago

    At least I expect that from him and basically all his characters. It’s most irritating when it’s a character who should have eloquence, ht doesn’t.

    Also by extension, film / TV is the ideal medium for imperfect dialogue. The medium took queues from theatre and literature in it’s inception but there is truly no other medium suited to the imperfection of real dialogue like real life.

    Mediums which demand a high critical analysis like most paintings invite the viewer to study and puzzle over the narrative, but film has it’s roots in cinema, and lowbrow cinema at that. I don’t really mean that critically, it’s my preferred medium, but nothing expects an easily digestible narrative like film and TV.


    I don’t think it’s inherently the mediums flaw, duration and viewing time dictates a lot.

    • A good song is intended to be listened to by the same person a few times, and as such be meditated on.
    • A good painting or photograph is often displayed in a galleries or otherwise as part of some sort of exhibit that encourages reflection and analysis.
    • Traditional musical theatre can be shallow and vibes based, but in it’s structure, it’s intending to be viewed once or twice but listened to frequently.
    • Literature typically takes days, weeks, or even months to compete, which invites a degree of analysis via it’s inventment.

    Film and TV his a wired niche. Although mainstream TV also takes days, weeks of months to compete, the vast majority intentionally invites you to consume without analysis. Mainstream film fully invites the average viewer to see it once, and anything further than that is for chance or deeper fans.

    However film and modern high budget TV is mor* e venture capitalism than art, it’s just that in it’s method of consumerism, it poses as art. This gives it its own rules, and one of those rules is that comprehension is only a useful tool when it favours creating and retaining viewers/income.

    But as it’s rose to dominate all other media, there and many, many people who enjoy film and TV without any media literacy outside of it, and therefore their only touchstone is reality. That paired with the fact that we’ve largely cracked our ability for movies to direct focus via mise-en-scène, cinematography, editing sound etc, means it’s the ideal medium to not just emulate realistic performance, but focus on it and celebrate it. This often comes with unclear dialogue.

    Then the only way for deeper fans to enjoy this mediu BBm is to re-experience it By re-exploring rit. Each additional delve, albeit short - often just an episode or feature film length - gains that viewer status unlike other mediums.

    This forces realistic dialogue to be idolised by fans bove clarity, while being irrelevant to the casual viewer. At last in my opinion.

    This is a lunatic ramble, which I’m writing at 3am in my time zone after being unable to sleep. Beyond any typos, I apologize if this is entirely incoherent or just wrong and assumptive.


  • Microsoft has absolutely been preparing for the end of traditional consoles more or less since the flop of the Xbox One. Their entire push a few years back to make “Everything Xbox” was a bit mistimed and disloyal to their console war cultists but they’re right that it’s the natural end point.

    I think we’ll probably see streaming games from their servers reoccur in popularity pretty soon, as much as I’m not a fan of it, because it’s the total end point for non tech savvy consumers, they just pay a subscription, get a controller which can connect to the TV or phone and download an app, no hardware required. Meanwhile every consumer who is resisting the death of tech literacy (everyone else), is going in this direction. The physical console will reduce in popularity year by year as it fills a niche that nobody needs anymore.

    That being said, the popularity of the switch and steam deck interests me, because it’s a third direction away from traditional consoles that I’d not have predicted.


  • Back in 2013, I bought an old PS3 + GTA5 for £150 or so just to play the game, then once I had it, picked up two more exclusives, before never touching it again pretty quickly.

    Getting a console for GTA6, plus the game, this time may set me back more than my expendable income after rent and bills. It will absolutely sell consoles but I’d wager people are actually able to buy a console much less than in 2013.


  • I had it from release and honestly, even day 1 it smoked the competition in the city sim genre, releasing with features and scale than Sim City ever had.

    The DLC often introduced more systems, but they did feel ‘extra’, the game was perfectly functional before parks or tourism or natural disasters etc.

    The reason CS:2 felt so necessary is because the first was bloated and had underlying issues in it’s simulation logic, like unrealistically inefficient driving, or a large expansion to residential areas causing all the new residents to die of old age at the same time, crippling the city. Every part of the GUI and logic just felt clunky compared to modern, polished games.


  • One thing I did notice a while back, was seeing the 2022ish interface for YouTube and Google search and feeling how dated it was, still absolutely usable mind you, just clearly with a design ethos from an older era.

    Most the time, I feel that changes Google make are absolutely arbitrary, rounding a button and then squaring it again, but I need to give them credit that there is something more, something about staying at the forefront of GUIs. It’s still all bullshit of course, the old one looks older but is identically useful.





  • Funnily enough The Witcher 3 is one of the games I always think of for the trope of not following the plot. Often I think of the ludonarrative dissonance specifically between Gestalt’s paternal drive to find and protect Ciri Vs Gwent.

    For large scale, AAA open world games, I mostly think of Breath of the Wild, which transparently sets itself up as being about taking as long as you need to get strong enough to save the world and Red Dead Redemption 2, which doesn’t care about the stakes of the world.

    I sometimes can’t wrap my head around the fact that Witcher 3, BotW and RDR2 were each two years apart. I don’t feel any open world game has occupied the cultural space those games did since.







  • Indie also covers an enormous financial area. People generally group games into AAA, Some nebulous middle ground games that are generally produced by the major studios but aren’t AAA and Indie.

    There is a difference between indie games that sell millions of copies vs dozens and this lack of discrepancy makes this complex. I once pirated a game called infernium after seeing a friend play it on switch, then learnt that it’s an absolutely tiny game by a solo developer. I happened to adore the level design and lore of that game so much that I bought it on steam and then bought all of his other games too just to support him.

    On the flipside, we refer to a game like Hades as indie. I love supergiant games and have purchased all their titles but I would have felt zero remorse at pirating Hades.

    Maybe the only thing that I feel is sad in all of this is that the massive AAA games takes years to be cracked nowadays, which means only indie games are pirateable. I don’t like the unfair dichotomy this creates. There are probably a reasonable amount of people who pirate indie games and buy AAA games for this reason, and that’s bad for industry.