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Cake day: July 20th, 2023

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  • Indie also covers an enormous financial area. People generally group games into AAA, Some nebulous middle ground games that are generally produced by the major studios but aren’t AAA and Indie.

    There is a difference between indie games that sell millions of copies vs dozens and this lack of discrepancy makes this complex. I once pirated a game called infernium after seeing a friend play it on switch, then learnt that it’s an absolutely tiny game by a solo developer. I happened to adore the level design and lore of that game so much that I bought it on steam and then bought all of his other games too just to support him.

    On the flipside, we refer to a game like Hades as indie. I love supergiant games and have purchased all their titles but I would have felt zero remorse at pirating Hades.

    Maybe the only thing that I feel is sad in all of this is that the massive AAA games takes years to be cracked nowadays, which means only indie games are pirateable. I don’t like the unfair dichotomy this creates. There are probably a reasonable amount of people who pirate indie games and buy AAA games for this reason, and that’s bad for industry.






  • Khrux@ttrpg.networktoMemes@sopuli.xyzSocial acceptability
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    4 months ago

    Some people have mentioned that some people with foot fetishes have a habit of trying to get people they find attractive to talk about their feet which makes everyone uncomfortable, to the point that it’s kinda of the main reason I think a stigma has formed against it.

    If I met someone who for some reason I suspected was into feet, I’d be a little wary until I felt they weren’t gonna be weird about people’s feet, but I think if i met a knee fetish person, I’d be so surprised they exist that i wouldn’t think about this aspect even though it’s just as likely.



  • I was weirdly forgiving of Fallout 76 (never played it, I’m not too hot for multiplayer games) because it was made so soon after fallout 4. It always felt like one of those DLC that got so large that it got released as a standalone game, which practically any large game studio has done and Bethesda did with Arcane’s Dishonored 2 and Death of the Outsider.

    A huge soft spot I have for the elder scrolls comes from the heroic fantasy exploration with enormous orchestral music and adventure in every direction, something people say about Starfield is that it’s large and sparse, which is accurate for a grounded space game but goes against what makes half of Bethesda games fun. Fallout falls in the middle of the pack being far more pulpy than Starfield and in 4, I feel this was a large issue with it feeling bland; it’s pulpy wackiness was toned down when it should have gone up.

    I don’t expect Bethesda to give me the video game equivalent of game of thrones but I do expect the Saturday morning cartoon that I’m equally fond of, and they still hold all the ingredients to make that recipe. Unfortunately Starfield was always tonally wrong for that, but ES6 is perfect for it.

    Don’t get me wrong, I’ll still only buy ES6 a year or so after release, maybe 2-3 if it’s really crap, but I think a fair few of the ways that they’ve deviated from the working formula post Skyrim may not be an issue here.


  • I haven’t played BG3 but I’ve played 5e to death.

    She presumably has a single 9th level spell slot, as that’s the most almost any creature can get. Wish is 9th level. Wish can replicate any lower level spell regardless of if the caster knows it or could cast it, or you can say fuck it and do basically anything, with a 1/3 chance of losing it to cast forever.

    There are a few ways to just annihilate an adventuring party of lower level, such as casting fireball 9th level, but it sounds like she thought she’d risk the hail Mary and actually wished the party to die without a spell.

    It seems that alternatively our end up in the astral plane and she uses wish to cast something like scrying which she didn’t have prepared, meaning she couldn’t then use the spell slot to wish the party to death.





  • I can’t really check my overall playtime but once again I’m being sucked in by Minecraft.

    As a teenager it was my default game and if I could see my playtime I recon it’s 5 times higher than my next biggest game which was Skyrim at about 500 hours across both editions. When I was a teen, I’d adored how I could just get lost in this peaceful, lonely world.

    For the last 6 years, I’ve been trying to play more innovative indie games that I can broaden my love for the medium, but every now and again I yearn for the mines. It’s basically the only game I can enjoy after day of work too.


  • I really doubt Hasbro are looking to sell it unless they’re planning to shut their doors too. To my knowledge they have two profitable IPs, Magic the gathering and Dungeons and Dragons. D&D is also a strong brand but people don’t need the brand to enjoy the game. If the designers aren’t appeased, they’ll just leave and make their own D&D clone. It’s happened before and it’s currently happening now.

    Also the repeated use of only referring to the game as DND in the article is very odd, nobody calls it that maybe DnD is ok but not in a professional setting where either Dungeons and Dragons or maybe D&D is the standard. It sets off my hearsay alarm massively.




  • TF2 source 2 totally makes sense as although TF2 gets no updates, it’s still a popular game and valve can’t totally take the idea of upgrading it to source 2 off the table themselves.

    This one is a shame that I don’t really understand, I wonder if it’s related to the fact that it’s for the GameCube and that’s Nintendo’s territory. I’m curious to see if this activity continues and expands, as even on steam there are remakes of half life in source and basically fan expansions to portal being sold for profit, among other products and projects.