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Cake day: July 20th, 2023

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  • Microsoft has absolutely been preparing for the end of traditional consoles more or less since the flop of the Xbox One. Their entire push a few years back to make “Everything Xbox” was a bit mistimed and disloyal to their console war cultists but they’re right that it’s the natural end point.

    I think we’ll probably see streaming games from their servers reoccur in popularity pretty soon, as much as I’m not a fan of it, because it’s the total end point for non tech savvy consumers, they just pay a subscription, get a controller which can connect to the TV or phone and download an app, no hardware required. Meanwhile every consumer who is resisting the death of tech literacy (everyone else), is going in this direction. The physical console will reduce in popularity year by year as it fills a niche that nobody needs anymore.

    That being said, the popularity of the switch and steam deck interests me, because it’s a third direction away from traditional consoles that I’d not have predicted.


  • Back in 2013, I bought an old PS3 + GTA5 for £150 or so just to play the game, then once I had it, picked up two more exclusives, before never touching it again pretty quickly.

    Getting a console for GTA6, plus the game, this time may set me back more than my expendable income after rent and bills. It will absolutely sell consoles but I’d wager people are actually able to buy a console much less than in 2013.


  • I had it from release and honestly, even day 1 it smoked the competition in the city sim genre, releasing with features and scale than Sim City ever had.

    The DLC often introduced more systems, but they did feel ‘extra’, the game was perfectly functional before parks or tourism or natural disasters etc.

    The reason CS:2 felt so necessary is because the first was bloated and had underlying issues in it’s simulation logic, like unrealistically inefficient driving, or a large expansion to residential areas causing all the new residents to die of old age at the same time, crippling the city. Every part of the GUI and logic just felt clunky compared to modern, polished games.


  • One thing I did notice a while back, was seeing the 2022ish interface for YouTube and Google search and feeling how dated it was, still absolutely usable mind you, just clearly with a design ethos from an older era.

    Most the time, I feel that changes Google make are absolutely arbitrary, rounding a button and then squaring it again, but I need to give them credit that there is something more, something about staying at the forefront of GUIs. It’s still all bullshit of course, the old one looks older but is identically useful.





  • Funnily enough The Witcher 3 is one of the games I always think of for the trope of not following the plot. Often I think of the ludonarrative dissonance specifically between Gestalt’s paternal drive to find and protect Ciri Vs Gwent.

    For large scale, AAA open world games, I mostly think of Breath of the Wild, which transparently sets itself up as being about taking as long as you need to get strong enough to save the world and Red Dead Redemption 2, which doesn’t care about the stakes of the world.

    I sometimes can’t wrap my head around the fact that Witcher 3, BotW and RDR2 were each two years apart. I don’t feel any open world game has occupied the cultural space those games did since.







  • Indie also covers an enormous financial area. People generally group games into AAA, Some nebulous middle ground games that are generally produced by the major studios but aren’t AAA and Indie.

    There is a difference between indie games that sell millions of copies vs dozens and this lack of discrepancy makes this complex. I once pirated a game called infernium after seeing a friend play it on switch, then learnt that it’s an absolutely tiny game by a solo developer. I happened to adore the level design and lore of that game so much that I bought it on steam and then bought all of his other games too just to support him.

    On the flipside, we refer to a game like Hades as indie. I love supergiant games and have purchased all their titles but I would have felt zero remorse at pirating Hades.

    Maybe the only thing that I feel is sad in all of this is that the massive AAA games takes years to be cracked nowadays, which means only indie games are pirateable. I don’t like the unfair dichotomy this creates. There are probably a reasonable amount of people who pirate indie games and buy AAA games for this reason, and that’s bad for industry.






  • Khrux@ttrpg.networktoMemes@sopuli.xyzSocial acceptability
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    1 year ago

    Some people have mentioned that some people with foot fetishes have a habit of trying to get people they find attractive to talk about their feet which makes everyone uncomfortable, to the point that it’s kinda of the main reason I think a stigma has formed against it.

    If I met someone who for some reason I suspected was into feet, I’d be a little wary until I felt they weren’t gonna be weird about people’s feet, but I think if i met a knee fetish person, I’d be so surprised they exist that i wouldn’t think about this aspect even though it’s just as likely.