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Joined 1 year ago
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Cake day: June 15th, 2023

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  • Fair enough! I think it’s more common for games to do that, but sometimes I had trouble with software on Windows that used virtualization elements themself. I probably just didn’t properly configure HyperV settings, but I know nested virtualization can be tricky.

    For me it’s also because I’m on a laptop, and my Windows VM relies on me passing through an external GPU over TB3 but my laptops’ dedicated GPU has no connection to a display, so it would be tricky to try and do GPU passthrough on the VM if I were on the go. I like being able to boot Windows on the go to edit photos in Lightroom, for example, but otherwise I’d prefer to run the Linux host and use the Windows VM only as needed.


  • I’m a fan of dual booting AND using a passthrough VM. It’s easiest to set up if your machine has two NVMe slots and you put each OS on its own drive. This way you can pass the Windows NVMe through to the VM directly.

    The advantage of this configuration is that you get the convenience of not needing to reboot to run some Windows specific software, but if you need to run software that doesn’t play nice with virtualization (maybe a program has too large a performance hit with virtualization, or software you want to run doesn’t support virtualized systems, like some anticheat-enabled games), you can always reboot to your same Windows installation directly.


  • One of the big changes in my opinion is the addition of a “Smart Dimension” tool where the system interprets and previews the constraint that you want to apply instead of requiring you to pick the specific constraint ahead of time(almost identical to SOLIDWORKS), and the ability to add constraints such as length while drawing out shapes (like Autodesk Inventor, probably also Fusion but I haven’t used that). It makes the sketcher workflow more like other CAD programs and requires a little less manual work with constraints.



  • Last I tried it, there was no fix. Their latest update on the website says:

    The work on the toponaming problem is an ongoing project, and we are very grateful to the FreeCAD community for contributing a lot to that effort. But it’s not complete yet, there will be much more to say when it’s largely done. So let’s focus on the other three.

    So I take it they haven’t implemented a fix. They previously said they were going to work with the FreeCAD team on mainlining a toponaming fix, using realthunder’s work as a proof of concept, but said fix has not landed in mainline FreeCAD yet. I believe that’s the major feature they’re looking to implement for FreeCAD 1.0.

    Definitely excited for Ondsel though! Hopefully that fix can be integrated quickly.







  • That sounds about right. You can technically achieve full torque at 0 RPM, but the current required for that might be very high (and may not be practical for the small size, power limits, and cost of a 3D printer). I know this is a problem in Asian import mini-lathes - if you run the spindle too slow you won’t get much torque out because the driver can’t supply enough current.



  • BLDC and AC servos maintain full torque at stop too, and have about 2-3× the torque of a stepper of similar size.

    Huh, this is true about BLDCs as well? I remember seeing in a video that BLDCs tend to have very poor torque output when stopped and especially when at low speeds (due to very low efficiency requiring too high currents for drivers to supply), whereas AC motors have a pretty much flat torque curve until they get fairly fast. I’d be interested to know if this is true.