I’ll use a gif with each frame being a different country flag. Then I can access them by frame index.
Let’s call the axes g o and d.
The link is broken. Looks like code was accidentally pasted there.
https://lukasatkinson.de/2025/net-negative-cursor/%20%20%20%20let%20mut%20bytes%20=%20vec![0u8;%20len%20as%20usize];%20%20%20%20buf.read_exact(&mut%20bytes)?%3B++++++++%2F%2F+Sanitize+control+characters+++++let+sanitized_bytes%3A+Vec%3Cu8%3E+=+bytes.into_iter%28%29+++++++++.filter%28%7C&b%7C+b+%3E=+32+%7C%7C+b+%3D%3D+9+%7C%7C+b+%3D%3D+10+%7C%7C+b+%3D%3D+13%29+%2F%2F+Allow+space%2C+tab%2C+newline%2C+carriage+return++++.collect%28%29%3B
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Cleaned up link: https://lukasatkinson.de/2025/net-negative-cursor/
Marketing-speak, not saying much at all. Not even a hint in what they “discovered”, what they plan to change, or plan to do. No acknowledgement of previous issues, making me doubt the “working with the incredible global community” as pure marketing-speak.
I also want locally deleted files to be deleted on the server.
Sometimes I even move files around (I believe in directory structure) and again, git deals with this perfectly. If it weren’t for the lossless-to-lossy caveat.
It would be perfect if my script could recognize that just like git does, instead of deleting and reuploading the same file to a different location.
If you were to use Git, deleted files get deleted in the working copy, but not in history. It’s still there, taking up disk space, although no transmission.
I’d look at existing backup and file sync solutions. They may have what you want.
For an implementation, I would work with an index. If you store paths + file size + content checksum you can match files under different paths. If you compare local index and remote you could identify file moves and do the move on the remote site too.
Your git repo might get very big after some time. Especially if you move files.
Moving files does not noticeably increase git repo size. The files are stored as blob objects. Changing their path does not duplicate them.
Can you be more specific? What in what they present is bad use of AI?
What makes you think anyone blindly trusted it?
They pointed out how it was almost correct, and the two places they had to correct. Obviously, they verified it.
There and at other times, they talked about similar approaches of generating a starting point rather than “blindly trusting” or anything like that.
Blazor allows JavaScript like interactions, allows the developer to write in C# but gets rendered serverside
Blazor can compile .NET to Webassembly and run that in the web-browser.
Probably because it’s much simpler to integrate than Jenkins.
Their own CI system ‘Actions’ is in open alpha.
Honestly, I’m glad they didn’t use Jenkins. Managing it is a convoluted mess. (I don’t have experience with Woodpecker CI nor with Forgejo Actions in particular, though.)
Thank you for sharing. Your views and experience were very interesting and insightful.
I wanted to pick up on some of your points, but I can’t seem to grasp fitting responses or meaningful thought continuations.
Metapad is a small, fast and completely free text editor for Windows (95/98/NT/XP/Vista/7) with similar features to Microsoft Notepad but with many extra (and rather useful) features. It was designed to completely replace Notepad since it includes all of Notepad’s features and much, much more.
Oh, that’s cool, in only 200 kB! It’s a GUI app, though.
and use CRLF (on Windows) for newlines with at most a setting to configure it in the editor for that session
How would you handle text files with LF newlines being opened on Windows? Recognize and use LF too? Write CRLF on newly added lines? Save everything as CRLF, effectively transforming all LF?
Most of those can be disabled in Visual Studio, though, right?
I think I may have disabled some of those kinds of conveniences/automatisms.
That’s an inherent problem of the current Lemmy implementation, though, isn’t it?
If you don’t spread-post, it doesn’t reach the appropriate communities and people, and communities are missing content. If you do, discussions are spread by community and posts, with only cross-post links under the post.
I’m hoping to someday be surprised that they are suddenly in a shared view by default. I haven’t checked whether there’s a feature request for it.
Given the announcement of edit
replacing the old 32-bit MS-DOS edit.com
with minimal footprint, I was surprised Microsoft considered multi-platform to even be in-scope.
I guess, given it’s Rust, it was simple to say “sure, why not”. But this ticket shows that you automatically have to discuss and handle multi-platform questions that arise.
Are these all YouTube videos?
A note on that would be helpful.
Thank you for sharing your experience. Sounds like it’s like in any other field.
How do you experience good and bad reviews on your games? How much are you checking, looking at, and maybe hurt by reviews and negative reception? I’ve always wondered about impact of those on devs. Especially when I’m reviewing small indie games and they’re subpar / no recommendation.
Or “a novel published as authored by Lena McDonald contains AI prompt”
A Python-specific question is better suited to the !python@programming.dev community instead of the general programming one.