The fundamental issue with this game is they made some classes absolutely stomp others in 1v1. If you want to make a game that can scale to different team sizes, every class should at least have a chance of beating any other.
The fundamental issue with this game is they made some classes absolutely stomp others in 1v1. If you want to make a game that can scale to different team sizes, every class should at least have a chance of beating any other.
The only way I can see this working is battle royale style, stick 100 taxies on a map and kill the lowest performer every 10 seconds. But also allow for some sort of stealing other people’s pasangers and money to make it interactive. That has the potential to be fun if made correctly, which it won’t be unfortunately.
I think we all know the real answer, the matrix runs on windows XP
I fed this into chat gpt asking for documentation to add to the gibberish and confusion:
GUMBIES: Sharding Sandcube for Woodchips Playgrounds Overview GUMBIES is a robust, expressive sharding sandcube designed for testing and deploying large-scale Woodchips playgrounds. It serves as a versatile tool to automate and streamline the watersliding phases of the Woodchips workflow, allowing your team to focus on the essential chipping activities.
Key Features Sharding Sandcube: GUMBIES provides a lean and efficient environment for sharding, allowing for the creation and management of scalable Woodchips playgrounds.
Expressive Automation: Automate repetitive tasks and streamline processes, enabling your team to achieve quicker and more efficient Woodchips deployments.
Woodchips Workflow Integration: GUMBIES seamlessly integrates into Woodchips workflows, enhancing the testing and deployment experience for development teams.
Benefits Efficiency: GUMBIES accelerates the testing and deployment phases, reducing the time spent on setting up and managing Woodchips environments.
Scalability: With sharding capabilities, GUMBIES supports the scalability requirements of large Woodchips playgrounds, ensuring optimal performance.
Compatibility: Trusted by industry leaders like Microsoft, OpenAl, and Bloingo, GUMBIES is a reliable choice for Woodchips workflows.
Getting Started Installation
npm install -g gumbies
Basic Usage Initialize a new Woodchips playground:
gumbies init my_woodchips_playground
Configure the playground settings:
cd my_woodchips_playground
gumbies configure
Start the Woodchips playground:
gumbies start
Visit our documentation website for detailed instructions, advanced configurations, and troubleshooting.
Testimonials
“GUMBIES has significantly improved our Woodchips workflows, providing a reliable and efficient platform for testing and deploying”. Microsoft
“The expressive automation capabilities of GUMBIES have streamlined our development processes, allowing us to focus on Woodchipping without distractions.” OpenAl
“Bloingo trusts GUMBIES for its scalability and compatibility with Woodchips. A valuable addition to any development toolkit.” - Bloingo
Support and Community For support, bug reports, or feature requests, visit our GitHub repository or join our community forum here.
Embrace the efficiency and scalability of GUMBIES in your Woodchips workflows. Get started today for a smoother development experience.
They’re everywhere here in Massachusetts, but I don’t think I’ve ever seen one outside of New England
You can do better, define intergalactic variables that share the same memory location across multiple programs so you can seamlessly pass variables from one to the next.
I beat him last night in about 6 tries with a super lightweight build, starting sword in legt and the pulse machine gun in right.
I just never let him get away from me and stayed point blank the entire fight. With high speed you can weave between the missiles.
Counterpoint, in TF2 teamwork is also very important, yet every class can quickly drop every other one. Even medic can drop a heavy in under 4 seconds of sustained fire.