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Cake day: June 21st, 2023

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  • TLoZ: Spirit Tracks had you control Link primarily but you used Zelda’s ghost to possess things, help you fight, and solve puzzles. It would be hard for a solo dev, but you could have a knight with an AI that proceeded based on what paths you unlock for it. So the princess would be some sort of astral projection I guess. But then, you wouldn’t really feel trapped. Maybe you need to hide your activity from the dragon or distract it for a stealth aspect or resource management. You would need to balance swapping back and forth between your body and helping the knight. Might be easier to settle on an in-universe justification after figuring out the core gameplay.



  • My friends and I really like Civ 5, but we didn’t get into 6 much and had some reservations about the changes in 7. I think we’ll get it at some point, but it will probably be during a sale after some more polish (and maybe some mods to adjust some of the controversial changes).

    But I’ve had the itch from the hype and I’ve been wanting to try some other turn-based 4X games. Old World is 75% off on Steam at the moment so I pulled the trigger yesterday. I’ve seen gameplay but I’m eager to try it myself. The narrative choices seem like they add a lot of meaningful decision-making that I want to explore. I also played some Age of Wonders 4 and have enjoyed that too, but there’s a lot to learn with all the combat mechanics. It means there’s a lot of replayability though.








  • Yeah no problem. It’s always nice to be able to discuss something with others and be respectful even if you don’t fully agree.

    I understand where the protesters are coming from and the idea that doing anything sounds better than just allowing the world to deteriorate. But I genuinely believe the less dramatic strategies do work better, even if it’s hard to feel the effects. Not too long ago, the idea that the climate change was happening and that humans were to blame was largely ignored. Now, most people acknowledge that it’s the case, and it’s a matter of making it a priority. But that’s still meaningful progress.

    Anyways, thanks for the conversation and being open to push back. It’s great to see in spaces that seem more divisive than ever.


  • The problem is that it doesn’t help their cause in the least. If anything, it damages it. To onlookers, it makes supporters of the cause look crazy and makes them easier to dismiss by opposition.

    Climate change is a very serious problem that requires billions of people working together to solve. Culturally significant objects being vandalised is a much less serious problem but it also only requires a few individuals to not do what they have done to become a non-issue.

    By all means, protest polluters, badger policymakers, and argue in forums. But if you start being annoying to people equally as powerless to effect meaningful change you’re only going to make people less likely to listen to you.





  • At 15:05 it isn’t clear what is meant by a “full campaign”, but it does sound like you can set up games to be only one age. I hope so, as I am skeptical about swapping civilizations. It was actually the primary thing that put me off Humankind, rather than a selling point. Resetting not only your Civ’s identity but also the world’s resources, map size, and the tech tree is concerning. If one age isn’t an option, I am sure mods will save us at least.

    Mod support and multiplayer are huge interests for dedicated fans, so hopefully we will get more information soon. VI improved a lot from V, so I expect it will be good.

    I prefer the new graphics to Civ VI’s overall, but I don’t want to say it actually tops V until I’ve played it myself. A few screens seemed visually unfinshed. Story events, navigable rivers, leader skill trees, and the calamities at the end of ages seem intriguing at least. No mention of a world congress, hopefully they have a better system in mind than VI’s.

    Still curious about culture progression. They didn’t show a card system like VI, so that at least makes me hopeful. Ideally I would like a permanent unlock/upgrade tree and a way to temporarily boost something at a cost in another system, like edicts in Stellaris.

    Looks like districts and wonders still take a tile to build, but now other buildings do too? Cities sprawl out a lot, and are diverse within. Perhaps we will be able to build duplicate buildings that were previously one per city, especially since they mentioned city specializations. It also seems like workers/builders might be attached to a particular city rather than movable units.

    Overall, I’m a bit less excited and more worried. There were a lot of changes from V to VI that I was disappointed with from the onset and honestly they did not grow on me.


  • I only played Stellaris off and on, but I went years without buying an expansion and always thought the new systems were complete and better than what they replaced when I returned. Breaking current saves is frustrating, so I guess you would need to delay an update if you had one you planned on returning to.

    If you didn’t know, you can roll back to older versions of steam games with some work. A few games have a built-in system, but most of the tile you have to manually replace files after redownloading the old versions.


  • I like most of these changes. Several jokers that immediately justified building around got toned back.

    Magician giving two lucky cards instead of one makes lucky cat a lot stronger, and it’s getting buffed independently already. Steel joker nerf and glass joker buffs seem good too. Campfire nerf is harsh, but justified.

    I’m surprised hologram isn’t getting nerfed. It quickly pays off with already good stuff like DNA or even certificate, and even without much synergy just buying standard packs makes it strong.

    The vampire and midas mask nerfs seem overly harsh though. It was a powerful combo, but it required two specific uncommon jokers and time to scale. With both parts being harder to proc, and the payoff being cut in half, I can’t think of a situation where you would really want vampire. I guess if you have face card synergy you could run midas mask for a while until you have most of your deck golden, but even then I would be tempted to swap to something else pretty quickly. Golden cards just don’t have much payoff. I would have buffed the devil tarot to target two before the magician for the same reason.