Formerly /u/neoKushan on reddit

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  • 101 Comments
Joined 1 year ago
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Cake day: June 16th, 2023

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  • Kushan@lemmy.worldtoLinux@lemmy.mlAnyone using OSMC
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    22 days ago

    I used OSMC for years going back to when it was still raspbmc, got the first Vero and then the 4k model.

    They were never perfect and hassle free, a lot of which I put down to Kodi itself. I love the idea of Kodi, but the base interface is lacking (especially when you have a big collection) and most of the fancy front-ends / skins I tried would run too slow and once again bring back the shoddy TV experience I was trying to avoid. It also does not support streaming services like Netflix or Disney+ in any usable capacity. Kodi has a rich add-on ecosystem, which usually means you can plug some gaps but the add-ons have a habit of just breaking out of the blue or during major upgrades. I’ve had to have Kodi index my library so many times that I got sick of it ruining film night.

    Eventually I bought an Nvidia shield, still using Kodi at first but switching between Plex, jellyfin and emby until I settled on emby for my local content. Being able to use other streaming services was a bonus and the hardware was good enough that it doesn’t feel sluggish.

    You can also install 3rd party apps like smart tube for an excellent YouTube experience (and now my preferred way to watch YouTube).

    The shield is starting to show it’s age big time (it doesn’t support HDR on YouTube, for example) but sadly outside of the USA there isn’t really any devices that match or beat it - you keep hearing about that Wal-Mart device being brilliant but that’s US only.

    So in short, get a good android TV box for the best experience and the most options.




  • Open collective can let you specify where you want that donated money to go, so if the jellyfin admins wanted to they could have set OC up in such a way that donations could go to specific areas - not just clients, but specific feature development even.

    If you’re concerned that your donation to the project wouldn’t go to something you value or your wanted to ensure a client you cared about had support, that would have been a better way to manage it.

    I really think jellyfin is making a mistake by not centralising development costs for all the various clients and such out there, especially for those that require some developer account or certification to get on a storefront.












  • You make money by both selling more and spending less.

    Think about it, you can have none money left over at the end of the month by working extra hours at your job or by spending less money on something - but what if you can’t work extra hours because there’s none available? And what if you need that extra cash at the end of the month? The only thing you can do is spend less.

    Phil is kind of saying the same thing you’re saying here, but it’s not easy to just “sell more”, not when everyone else is struggling to have that extra cash to spend.

    The games industry right now, as a whole, isn’t growing. That means companies are selling less. Phil end everyone else would love to sell more, by all means if you’ve got some solid ideas on how to do that then every games industry veteran out there will happily listen to you, but the sad and shitty reality is that sales are down and when you’re a business, if you can’t increase sales you’ve got to cut costs.

    And that means job losses. It fucking sucks and we can have debates all day long about the merits of capitalism and all that, but that’s the reality of today. That’s the game. Phil is being honest and up front here, it’s a shitty game but he’s playing it and if he wasn’t playing it, someone else would.


  • Kushan@lemmy.worldtoMemes@sopuli.xyzWhat a feeling that was
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    4 months ago

    Games have got a lot more expensive to make these days. It’s never laziness, it’s money. Everything is money. And it costs money to hold up a game release, but you had to back in the day because you had no choice. Now you do have a choice, because you can keep working on a game long after you send it for mastering and certification.

    Sure, you can argue that publishers should spend more money on testing and stop being “lazy” but that extra cost is getting passed on to you. It’s already obscene how expensive some games are to produce.



  • I don’t think your second point is correct. You can still embed analytics on a static website. I believe you’re conflating it with your first point by assuming that scripts are disabled on the browser side, in which case it’s a bit of a redundant point.

    I also think it’s a bit unrealistic in this day and age to run with scripts completely disabled. I know it sucks, but we need better ways of protecting our privacy and disabling all scripts is a bit of an extreme measure given so much of the modern web relies on it.