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There are already PS4 emulators. Though they’re extremely early and work a lot closer to how Wine/Proton do rather than traditional emulation IIRC.
There are already PS4 emulators. Though they’re extremely early and work a lot closer to how Wine/Proton do rather than traditional emulation IIRC.
The MTX were removed for DD:DA.
Only the original release of the game on Ps3 and 360 had the mtx. So in a way they improved things only to shit it up again.
I’m pretty sure Americans have a panic attack when what they’re eating isn’t at least 50% high fructose corn syrup.
It wasn’t a DMCA. They advised the dude to take it down due to Nintendo bring Nintendo.
This information is really easy to look up.
Clearly this man has never been to a party
Read about half the article before getting tired of it. This is just complaining about people while doing the same thing but instead of “Old good, new bad” its “Old bad, new good”.
Just kind of contrarianism under a very thick layer of edge.
They’ve got a history of releasing games and abandoning them.
So I believe this was an attempt at doing the same thing just that TDB ended up getting far more attention than their previous game.
Is it not possible to look after your child while teaching them about gun safety or something?
Imagine zucking on Marks schlong.
Also the fact that they have at least one other game in development. NEON PRIME.
Making excuses as to why the game isn’t reviewing as highly as they think it should be. Not understanding that sone people just don’t like the game as much as they do.
You almost have to go out of your way to make a game incompatible with linux. Considering wine/proton and their various forks cover the vast majority of things at this point.
Even with ACs, the two most used ones completely support Linux. One is completely out of the box, maybe even as far as linux support being opt out. The other requires you to contact its developers to enable compatibility their end iirc.
Ironically the two biggest ACs in use, EAC and battleye are both linux compatible and have been for around 2-3 years at this point.
I believe commonly used engines like UE and Unity also have options to build a game for linux as well.
Even if you’re not using an engine that supports building for linux, nor want to maintain a separate linux codebase. You can just build for windows while targeting proton compatibility.
Is using Linux really one of those choices though?
Last I checked the game was 13th highest in revenue globally on steam according to the stats available on steam. So the negative reviews don’t seem to be making much impact at all. They still seem to be pulling in plenty of money from their MTX and the bundles available through steam.
Remember these companies only look at the funny profit line. If that goes up despite negative reviews then nothing will change.
Just alt-F4 once you quit the game and hit the title screen or you’re sure the game has successfully saved.
Not if you use something like Mullvad that doesn’t require an email to sign up and doesn’t log user activity.
https://mullvad.net/en/help/no-logging-data-policy/
Might not be perfect, but it’s more secure.
Igg has a shit reputation for adding malware to their torrents. I think it’s hit and miss, but better to avoid them than risk it.
Probably the way they used to do things, provide the server hosting tools to the community.
Think like TF2 and CS:S.
There’s plenty (But not all) MP games that can do that.