The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.

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Joined 1 year ago
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Cake day: July 24th, 2023

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  • Yep. Apparently outlook does this and afaik because some kind of link sniffing/scam detection/whatever, but it does it by changing the first characters of each query argument around.

    We spent amazingly long time figuring that one out. “Who the hell has gotten Microsoft service querying our app with malformed query args and why”



  • Running Galaxy with proton-ge. Sure, it doesn’t install linux versions of games or anything, but it works.

    Basically what I did was:

    • run arch btw, obviously and loaded with sarcasm, as always
    • install https://aur.archlinux.org/packages/proton-ge-custom-bin
    • aquired galaxy installer (GOG’s site hides download links on linux… why???)
    • proton gog-galaxy-installer.exe to install. It installs to ~/.local/share/proton-pfx/0/pfx/drive_c/Program Files/GOG Galaxy (or somesuch)
    • I made a shortcut to launch the galaxy.exe with proton from the directory & using the directory as working directory
    • profit.

    Seems to work fine, some older version of proton-ge and/or nvidia driver under wayland made the client bit sluggish, but that has fixed itself. Games like Cyberpunk work fine. The galaxy overlay doesn’t, though.











  • yep, I’m aware. I just haven’t observed* any compilation stutters - so in that sense I’d rather keep it off and save the few minutes (give or take) on launch

    *Now, I’m sure the stutters are there and/or the games I’ve recently played on linux haven’t been susceptible to them, but the tradeoff is worth it for me either way.


  • well, I do have this one game I’ve tried to play, Enshrouded, it does do the shader compilation on it’s own, in-game. The compiled shaders seem to persist between launches, reboots, etc, but not driver/game updates. So it stands to reason they are cached somewhere. As for where, not a clue.

    And since if it’s the game doing the compilation, I would assume non-steam games can do it too. Why wouldn’t they?

    But, ultimately, I don’t know - just saying these are my observations and assumptions based on those. :P



  • Overall I’m still getting used to the Steam “processing vulkan shaders” pretty much every time a game updates, but it’s worth it for the extra performance.

    That can be turned off, though. Haven’t noticed much of a difference after doing so (though, I am a filthy nvidia-user). Also saving quite a bit of disk space while too.


  • Got to play it with someone for a bit, they seemed to know where all the neat things were (iirc, the murals, scarf lengthening thingies, etc). But due to the inability to communicate more than just “dings” I couldn’t convey that I needed a quick toilet break. They were gone after I came back, which was a bit sad but I probably wouldn’t have stayed waiting either, tbh.

    It was quite okay, I recall playing it through twice, but the second round didn’t really offer much in terms of “value” over the first. Cool visuals and concept, though.

    Other somewhat similar vibing games which I somewhat relate to Journey:

    • Sable - Somewhat similar character designs, quite a bit more scifi and some dialogue. Pretty cool 3d platformer puzzle.
    • Proteus - walking-sim, graphics are those “if atari 2600 could do 3d”. Kinda cool experience, but also kinda one-and-done.