Love the attention to the names. Gale with his full Name, shadowheart with funky goth art and Wyll with a cheeky emote
Love the attention to the names. Gale with his full Name, shadowheart with funky goth art and Wyll with a cheeky emote
In these troubled times is good to know there is still a group of people who will reliably do the one thing these good at
Clearly the intended purpose. When silvanus blesses you nature will not hide your predators
Higher-Fier Rush
The visuals are soo good. Love the art direction.
Lost I cult is the worst thing that has ever happened to my wallet
Archon Studios recently introduced a mayor new technology into the hobby with Prismcast. This “printer” basically paints curved 2,5 D surfaces which you glue together to make a fully 3D model. AFAIK there is no way to make this technology in 3D
Honesty they are pretty average for prepainted miniatures. Painted miniatures at this scale is just not something that’s easy to do or cheap.
Yellow as a frog and twice as threatening to children.
Damm you Phone and your flawed typing Support in two languages
I honestly wish i had the option to offer a facecall to whoever is toxic to me online. Its good to remind People, that there are realisiert humans behind the User names.
Imo below Zero has the same problem that subnautica 2 will have aswell. Our stupid pattern seeking brain i so good at its job the enviroment will matches to existing experinces and therefore loose its intended alien nature. Just having some meta knowledge with how the game handle difficulty and depth and how a lush biome is more or less save with just a minor predator is working against the intended alien nature. Below Zero had some incredible bioms with mayor layers of depth like the lilypads islands with surfacing, floating and growing lilypads. But most of the bioms had some subtle telling of how the are intended in their color Palette or choice of Vegetation where i knew how the biome will be before i went info it.
There are just so many good games coming out. Its really a struggle to even play a Part of them
And im so freaking glad it does. It seemed like a passion project with an incredible art direction, but to learn its also a stellar game is so satisfying.
God dammit another of those banger banger games where I want to go in completely blind
What a great read. That’s exactly how I want to feel while playing and you’re post get all the fun vibes across. Thank you for the continuous effort.
Really cool. I was scared of this game reviewing bad. The artstyle on the overall tone of the game hooked me since that first trailer where death played the guitar.
Because you used therms like “simpler” and “one dimensional” which makes your answer seem like you look down on these games and people you enjoy them.
Also your points don’t answer his technical difficulties he had with the game.
I think the greatest growth for me is realising how good “high” or “medium” presets are nowadays. There is a lot of FOMO on missing the best (looking) experience, but IMO modern medium settings are stunning. I was watching a graphics comparison of Kingdom Come 2 and the improvements from “ultra” were so miniscule. The jump from “low” to “medium” to as incredible tho.
There was a good spoilerfree guide on the steam forum that I used to get more into the advanced stuff. But I think I’ve made all the totems without external help so maybe you’re missing something obvious