Moldy@kbin.socialtoGodot@programming.dev•Godot looks great, but I want to separate game logic and display.
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1 year agoIt’s not something that’s immediately obvious, but Godot’s scene system is pretty much entirely optional. You can bypass it and interact with the various servers that handle rendering, navigation, physics, and other core functionality directly. They actually recommend it for performance optimisation. You could also implement your simulation using that same server architecture if you wanted to: https://docs.godotengine.org/en/stable/contributing/development/core_and_modules/custom_godot_servers.html
That looks like a moisture issue to me. Some TPU filaments will absorb so much water from the air that when heated, the water boils out and creates awful bubbling and pitting in the printed part.