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Cake day: December 23rd, 2023

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  • In the early 2000s I worked on an animated film. The studio was in the southern part of Orange County CA, and the final color grading / print (still not totally digital then) was done in LA. It was faster to courier a box of hard drives than to transfer electronically. We had to do it a bunch of times because of various notes/changes/fuck ups. Then the results got courier’d back because the director couldn’t be bothered to travel for the fucking million dollars he was making.



  • In cyan’s defense, every other point and click mystery/adventure game at the time was so much worse about this shit. Spacequest had stuff like if you forgot to do something in the first room you fail in the last room and can’t fix it. Even Nancy Drew, which was made for kids, had some bullshit (but at least a built-in hint system). Game design had come a long way. The new monkey island games are great.


  • Man, fuck editing the registry. The duplicate entries, the non-standard locations, the UI of regedit… I had to dig through it so much when I was supporting a corporate launcher application in a Windows facility. Did the Windows dev decide to write their data into multiple registry entries, an INI file, an environment variable… or maybe all of the above? Find out on the next episode of Fuck My Life!


  • Bought a lemur pro 9 a few years ago and have it as a daily driver since. Pop OS works great for the most part but, as other people have mentioned, PopShop is slow/buggy and I often just resort to apt instead. My spouse plays a lot of PC games so when she got sick of Windows I migrated her over, and she’s had very few problems. Every once in awhile a game won’t run but usually that gets figured out in a few weeks by the Proton community.

    A few content creation linux apps only officially support Redhat, so getting them to run is a bit of a pain but that would be the case with any Debian based distro. So overall I haven’t seen the need to distro hop to Mint or something similar.




  • Speaking as someone who’s worked inside a couple “AAA” studios, sympathy to a union has definitely increased in the past decade. It’s no coincidence that bonuses and profit sharing (a major part of compensation) have plummeted over that same time. As much as fans hate unambitious and venal design choices in recent games I assure them that devs hate them just as much or even more, since they ruin years of work. We have steadily decreasing feedback into these choices and are expected more and more to stick to our corner pushing pixels and writing code. Morale is probably the lowest I’ve ever experienced and mandatory RTO adds insult to injury.

    The various QA Union success stories have lots of support on the dev side. However many people believe it’s impossible somehow, or that they personally would get laid off or have their job outsourced if there is even a hint of organizing. Especially the past 12 months, the bloodbath has workers terrified. Everyone is trying to keep their heads down as much as possible. I unfortunately don’t see this ending well unless funding loosens up and people can start small studios again. There was a wave of this during Covid but those studios are all dying now. It’s seriously depressing. I’m a refugee from the VFX world and I feel like I’m watching the sequel.



  • MoonMelon@lemmy.mltoLinux@lemmy.mlLinux in the corporate space
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    8 months ago

    When I worked in VFX it was mostly Scientific Linux. A few macs were around for concept artists using Photoshop, and editorial using a proprietary video codec with Final Cut. Most business folks (in vfx called “coordinators” and “producers”) used tools that were web-based and cross platform (for example, Autodesk Shotgrid, Confluence, and Jira). A lot of internal development is done in Python so no worries there, either.

    In game dev unfortunately it’s exclusively Windows. If you bring up even using os.path.join, instead of hardcoding \\ into paths, devs who have never worked in another OS look at you like some sort of paranoid maniac.