

YT performance videos show Witcher 3 running at 60FPS on Steamdeck and Arkham Knight averages around 53-55FPS on Steamdeck. Side by side comparison videos of Witcher 3 show Steamdeck has higher graphical fidelity over Switch 2 as well.
YT performance videos show Witcher 3 running at 60FPS on Steamdeck and Arkham Knight averages around 53-55FPS on Steamdeck. Side by side comparison videos of Witcher 3 show Steamdeck has higher graphical fidelity over Switch 2 as well.
That’s the real problem. Crypto bros can take something genuinely interesting and kill it by association. IPNS is a really neat idea. Self-certifying name resolution over a DHT swarm would be fun to play around with, but if pushed by the bros isn’t going to get any adoption.
I’ve been using Tailscale for awhile now and had no idea Funnel existed. I’m sitting behind CG-NAT and that is the kind of solution I’ve been after for my media server. Thank you so much for the heads up.
“Snapdrop is now LimeWire”. I didn’t even know LimeWire still existed.
Technically, yes. WINE/Proton aren’t sandboxed so it would be possible to pull some information at least. I’ve heard people install the flatpak version of Steam to isolate network calls using flatseal, so that’s one workaround potentially.
NOTE: I’m just talking about generic data collection. The DRM/anti-cheat stuff could flag you as using Linux and then the game just refuses to run. I know the new ToS talked about banning VMs so maybe they lump linux users into that (at least for online play).
I did some more reading on this, and it apparently isn’t due to DRM, its about an update to ToS that occurred in April. The update expands data collection for advertising and forced-arbitration. Arguably that’s worse than kernel-level DRM. DRM can be ripped, legal shenanigans can’t.
I’m assuming the post is actually about DRM operating at ring 0. That’s not really root level though. That’s kernel level. Root is still operating in user-mode and politely asking the kernel to interact with hardware.
“Will not connect to the internet” is probably too vague to troubleshoot. Isolate exactly what part is failing. Is the device receiving an IP address? Are you able to ping anything on the local network? Are you able to ping a remote IP address? If you aren’t receiving an IP address, is DHCP running? Can you statically set your IP and ping out? Is there another switchport you can try on the router?