Love: weapon durability so long as it’s paired with weapon building and leveling systems. I like that I can’t ever take a weapon for granted and that I can’t hack and slash without thinking. I have Dark Cloud in mind as I’m writing this - it was easily my favorite weapons system I’ve ever played, and it always kept me on my toes. It’s a kind of stress I appreciate because I have some measure of control over it as long as I plan and slow down a little.
Hate: timed anything. Way too much pressure, and it pushes me back towards going faster and not thinking so I can beat the timer, which I don’t like. I especially hate it because I primarily play turn-based JRPGs to get away from having to worry about timing and to be able to play at my own pace. If I wanted to do time-sensitive stuff, I’d play an action game.
Regarding the nightclub … the easiest way I’ve found to sort my feelings out on this was to imagine how hard I’d cringe if this skit was in my corporate-sponsored sexual harassment training. The answer is something around the level of crawl-in-a-hole-and-die rather than endure this skit, and I’m pretty sure “Director So and So is planning a company party and suggested a strip club. How would you respond?” was an actual scenario in one of the many I’ve had to sit through.