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Joined 1 year ago
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Cake day: June 11th, 2023

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  • Man, I’ve had two separate devices fail to install updates the last week, leading to tons of weirdness and troubleshooting. I even had to chkdsk c: /F at one point like a neanderthal.

    I have enough coomputers laying around that I’d move more of them to other OSs, Linux included if I hadn’t tried that and found it as much or more of a hassle in those specific machines, be it compatibility issues or just fitness for the application. I’m not married to Windows at all, but there are definitely things that are much easier to handle there, which does justify sticking with it through the reinstalls and awkward weirdness on those.




  • For straight revenue, yeah, that’d be right. Technically everything else is a rounding error. But if Epic was one of those single game unicorns like Riot or Rovio this would not make much sense. The synergies of Unreal with both the movie and theme park buisness for Disney seem like a better fit. I mean, assuming the move makes actual sense, Disney is out there talking about game collaborations and it’s not like it’s the first time they’ve spent money randomly and poorly in the gaming business. I just think the investment would make sense even if Fortnite wasn’t in the mix.

    And either way it’s being blown out of proportion by the news because they haven’t even bought the company. 1.5B is what? 10% as much as Tencent owns?





  • Oh, big difference there, though. Suicide Squad actually IS a looter shooter driven by a wish to chase a business trend from five years to a decade ago. Guardians is a strictly single player Mass Effect-lite narrative action game (which yeah, given the material that fits).

    I’d be with you in the argument that it would have been an even better game without the Marvel license, because then they could have skipped trying to rehash bits from the movies’ look and feel, which are consistently the worst parts of the game. But then, without the license it would never have been made, so… make mine Marvel, I guess. Well worth it.


  • Nah, I’m mostly kidding. About the being my enemy part. The game is, in fact, awesome, and you should fetch it somewhere before the absolute nightmare of licensed music and Disney IP bundled within it makes it unsellable on any digital platform forever.

    Seriously, I bought a physical copy of the console version just for preservation, beause if you want to know what will be in the overprized “hidden gem” lists of game collectors in thirty years, it’s that.


  • Well, then you’re my enemy, because that game is great, Marvel connection or not. In fact it’s a fantastic companion piece ot the third Guardians movie, because they’re both really good at their respective medium but they are pushing radically oppposite worldviews (one is a Christian parable, the other a humanist rejection of religious alienation).

    And yeah, holy crap, they made a Marvel game about grief and loss and managing them without turning to religion and bigotry and it was awesome and beautiful and nobody played it and you all suck.


  • Well, it depends on when they cancelled it and on how much it cost. That thing didn’t sell THAT poorly, but Square, as usual, was aiming way above what’s realistic. Estimates on Steam alone put it above 1 million copies sold. You can assume PS5 was at least as good.

    Based on those same estimates it actually outsold Guardians. Which is an absolute travesty and I blame anyone who hasn’t played it personally.


  • It’s all usable when you get used to it, but this is a great thread to link for people who develop scripting and programming languages, or just text-based technical interfaces. Because yeah, all that crap is designed with the US layout in mind and screw whoever chooses to use ~ and | as commonplace characters.

    FWIW, I don’t even code and I still keep a US layer in the background. I forget which one I’m using constantly, it’s all muscle memory. I just Win-space and try again whenever I type a character and it’s not what I expect.



  • I am honestly not super sure about this strategy of buying your way into being a major publisher by vacuuming up IP nobody else was bidding for. What did they think would happen? Did they think the old majors were leaving a ton of money on the table and then realized too late that these really weren’t that profitable? Or was it just a bid that the low interest rates would last forever and the portfolion would just pay for itself if they bundled it large enough?

    I don’t know what the business plan was meant to be, and it’s kinda killing me that I don’t fully grasp it.



  • In fairness, the headlines written around this were generally atrocious, save a few (shout out to IGN and the original reporter, which may or may not have been techradar). Sure, in most of those you could read a more complete quote inside, but… staying at the headline isn’t just a gamer thing. Clickbait is dangerous for a reason.

    And also in fairness, the point he’s making is still not great. I mean, he’s the guy in charge of their subscription service, so I wouldn’t expect him to be too negative on the idea, but he’s still saying that it’s a future that will come. Not that all models will coexist, but that a Netflix future for gaming is coming.

    But yeah, gamers can be hostile without justification and often default to treating every relationship with the people making the games as an antagonistic or competitive one, which is a bummer. In that context, letting this guy talk was clearly a mistake.




  • Alright, I was only gently pointing it out because what he actually said is still a pretty bad take, but at this point it’s just annoying.

    No, he didn’t say that.

    He said that gaming subscriptions won’t take off UNTIL gamers get used to not owning their games. Wihch… yeah, it checks out.

    The all-subscription future already sucks, can we at least limit our outrage to the actual problem? I swear, I have no idea why gaming industry people ever talk to anybody. Nothing good ever comes of it.