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Joined 1 year ago
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Cake day: August 7th, 2023

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  • Usually when people say “gender is a social construct” they mean that when your 7th grade biology teacher told you there are males and females, there was more to the story.

    If someone tried to tell you that you can fit everything into either the “food” bucket or the “not food” bucket, you would definitely have questions. How do we define food? Food for whom?

    If you define food as something edible, with nutritional value… How much nutritional value? A stone covered in lichen probably has nutritional value and I might try to eat it if I were starving to death. Raw grains of wheat might have nutritional value but also might make me sick of I ate them whole, but we all recognize they are generally edible and are usually processed into bread.

    “Food” is a useful concept in that it can usually help guide humans toward sustenance. It was never meant as some airtight philosophical concept.



  • Are you saying that because most people wouldn’t consider acorns and dandelions edible, or worth processing into food, that the definition of food is meaningless?

    Or are you saying that yes you can technically est mud and rocks (what is salt, anyways?) that food is a meaningless concept?

    You can drink your coffee from a bowl but that doesn’t make it a mug.






  • I’ll never make it sadly.

    But I dream of a game that kind of looks and feels like a Pokémon game. But you are a witch or herbalist going round the different biomes in a fantasy setting making remedies and potions like a morrowind game.

    So obviously there’s be your dying grandma or mentor and some sort of evil overtaking the land. You set out of the city with your knife, shovel and glassware. There’d be a pokedex of plant and animal parts to find and fill out. Roots, stems, leaves, flowers, fruits, then maybe also monster parts. There’d probably be a crafting tree like I’m Minecraft. Different biomes, seasons, or biome locations would inevitably have to be gated by tools or potions.

    Eventually you’d discover the recipe to make the thing to defeat the BBEG and he’d probably show up to stop you from getting the last and rarest ingredient in the potion. Etc.

    Would definitely need to ride the knifes edge of challenging a players knowledge and intuition about botany, as well as tropes in witchcraft and fantasy. Without being too hard, too requiring of memory and notes…

    A challenge to making the game? Would need probably 5x the art in an old Zelda or Pokémon game. Talking 200+ unique foraged items, 6+ biomes with sub biome/habitats. Monsters. Townsfolk. Etc. Oh and I’d like have to learn how to code and make art. So yeah. Someone. Please make this game for me. Or tell me it exists.




  • For some reason, I click it, and Google translated it for me?

    Hello,

    me and my team (we are atm 3: me and 2 school colleagues) started a pretty big project last week. I know it sounds crazy, but we are working on a successor to WoW. Please don’t say we can’t do it anyway, because we are very ambitious and are very experienced WoW players. I’m posting here to find more people for our team. We have a modeler (me), a musician (for the background music and sound effects) and a community manager. We are still looking for a programmer to bring the whole thing to life. If you would like to apply, please post what experience you have so far with game programming and what programming languages ​​you know (we want to write the game in Java because we already learned a bit of Java at school last year).

    Our goals/motivation: Wow is now a few years old and Blizzard doesn’t seem to be thinking about a successor. Instead, they create one extension at a time. The graphics are quite old and WoW2 is supposed to look much better (my models are almost photorealistic). The quests should be more exciting (don’t always kill XY, get XY). >There will be epic battles with up to 500vs500 fighters. We have invented two new classes: Necromancer and Hobblings. But I don’t want to tell you everything here and save it for later. I will send a project plan to anyone who is interested. ^We can’t pay for the work, but when we publish it, for example, we share the subscription fees we get ($10 per player).

    Greetings. Wow2