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Joined 1 year ago
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Cake day: June 17th, 2023

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  • I read of such stories once in a while. Sadly, I cannot relate because I always played singleplayer games back then, so I missed out on that. But I would like to add that joining pve world events in guild wars 2, there is some chance that there are people chatting publicly like they have known each other for a long time. Not sure what is is worth, though, but it always give good vibes to work together. Me playing mostly wvw (pvp) we (me and my friend) somehow found some likeminded people who invited us to their private voice chat and talk there while playing together. It is not very often, but it is a start, I guess.

    Not sure where I was going with that but I though I add what I could I guess. Thank you for reading!



  • To add a more technical explanation, the main point is about the expectation on how it behaves and not what it really does. To get windows to do something, you read the specification (interface) and make a call against it. Windows interprets your request and does what you wanted. You do not care how it works but just that it works. As a developer, you can also switch to the other side and make your own program that interprets these calls and translates, them for linux.

    Legally (I am not a lawyer), the specification is a fair game. The spicy part is how it is done and copying that gets you in trouble.

    Of course, this is also extremely simplified since linux and windows differ wildly in many regards. Also a “specification” is often incomplete or the implementaion bleeds into the real world use. This makes it not reliable to look at it alone and so, often the “original” implementation has to be observed on how it behaves.

    As a more relatable example, think about websites. On the one hand, it does not matter which browser you use. It “just” has to display the page and act accordingly. On the other side, it does not matter what server sends you the page. It could be a pre-computed static page, served via a proxy server or dynamically generated by any of the different programming languages.

    Edit: grammar


  • One I quickly gave up on trying recently was Star Citizen. Failing myself with dumb errors I found out that you need to follow a rather elaborate tutorial. I decided that it was very much not worth it. Not sure how it is possible to fuck it up that badly.

    The other I am bummed about is Talos Principle 2. Last time I played at release it worked perfectly. Now it runs so slow that it takes like 10 minutes to even get to the main menu. In the realm of tens of seconds per frame and I am at a loss how to even debug that.

    One dumb thing for native (!) Unity games (at least Valheim and Shapez 2) is that they disrespect the default audio output device.

    Otherwise, plug and play. It’s so nice!


  • I started using it on my NAS and also on root. Then I switched my personal machine to ZFS on root. I manually created both setups (somehow). This is the worst part in my opinion. The best decision, though, was to ditch grub in favor of zfsbootmenu. Skips all the brittle steps with grub and its boot partition. Now I just have zfsbootmenu directly loaded by UEFI from the EFI partition. Everything important is directly on ZFS, including… well, everything. Can also use snapshots but I have not needed that yet.










  • I did not even know that a DLC came out. I am sure I would have if it was good news because streamers I follow would have tested it.

    But it is so sad. I really liked cities skylines because it basically is what I wanted from sim city. But with a million mods it would always break at certain points and force me to stop playing. I had such high hopes with 2 but seeing this game at launch and now seemingly still broken is so… well I am not really sure how I (should) feel.

    The good thing is, that I do not have to keep reading and researching but rather wait for some “news” to pop up in my feed again. So I can get back to forgetting about it.