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Joined 2 years ago
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Cake day: June 1st, 2023

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  • Honestly lighting principles translate regardless of whether you’re programming in Godot, unreal, blender etc, or whether you’re a photographer or filmmaker. It’s unclear if the improvements you’re looking for are about how to use Godot specifically or lighting in general, if the latter, then may I recommend studying general lighting information like for example aimed at filmmakers, remove the 3D component aspect because a lot of the content available there is made by folks that are very good at using software, but aren’t necessarily experienced gaffers or DoPs, and those are the ones that actually know how to light stuff to make it look good.