

Even Halo 5 had redeeming qualities. I legit wish Infinite would be treated like a fan made game and ignored so they can make a Halo 6 that concludes the Promethean saga.
Even Halo 5 had redeeming qualities. I legit wish Infinite would be treated like a fan made game and ignored so they can make a Halo 6 that concludes the Promethean saga.
I’m not sure if I missed it somewhere in your writeup. But there’s also Castlevania: Harmony of Despair, the multiplayer co-op game.
I know Portal isn’t a shooter. But Portal made me think of them. I feel like a lot of FPSs would fit OP’s question. Half-Life 2 and most of the Halo games come to mind.
XIII and XIII-2 were both standard turn based. It just had stacked ATB gauges. But it was still standard menu battling.
I’d argue XII was turn based too, it just let you move while the ATB gauge filled.
Final Fantasy Dimensions and World of Final Fantasy exist too. But people forget those.
I’ve loved most of the Final Fantasy games. But the PS1 games (the golden era) were the worst about this.
Pre-PS1 typically required more thought. You had to balance magic use, item use, and of course melee. But even then you had to debate whether to spend a turn reviving your healer or try to get the victory before a team wipe.
Post PS1 you had X’s rock paper scissors battle. You had to figure out who could attack who. It wasn’t too complicated but it forced variety.
XII streamlined the auto attacking and allowed you to focus on the exceptions (enemy weak against fire, use silence, cure). That could be automated too, but I liked to handle that myself.
XIII & XIII-2 forced you to balance your jobs/classes constantly in battle.
Lightning Returna, XV, and XVI were real time.
Tactics was PS1, but it definitely required more than just attack.
The PS1 games, for the most part, could be dominated with “press X”. Most of the strategy took place outside of battle.
I was going to say, after reading the article, I was surprised to see that in the video.
Jaws on the NES. I absolutely loved that game, but I found out many years later that it was hated.
I loved FO3. And coming from Bethesda, I was expecting a sandbox.
Actually, do people hate FO3? I thought it was well liked, even amongst New Vegas fanatics.
XII remake is my third favorite after X and VIII.
I liked a lot about the original. I thought the real-time, turn-based fighting system was going to take over as the new fighting system going forward to replace the ATB as the go-to, and I was happy about it (XIII and XV would have been better for it).
The remaster raised the game to its full potential imo. Having jobs is so much better than free-for-all. And getting rid of the Zodiac Spear disqualification treasure chests is just good on my psyche.
Go woke or go broke.
I haven’t heard anyone question if it was still in development. I would imagine it’s almost guaranteed to be successful as long as the costs aren’t bloated.
Still no career mode for THPS4 as far as I know.
There are some new visuals like a visualized job tree, the map, and the revamped attack preview. Both the classic and new graphics are available.
Oh, and voiced dialogue.
Metal Crusher still gets stuck in my head from time to time.
I believe you. But I’m curious which one is the MTX.
I’m shocked to see Donut County mentioned. But you’re right, it’s a perfect pleasant game similar to the perfection of the first Portal. In fact, it’s my son’s favorite video game, by far.
I’ve been riding Adventure Capitalist on my PS5, which doesn’t really require fast clicking. But it doesn’t have the events, so it’s been kind of slow going.
I’ll probably pick this up so I can forget about it for a month and then update.
Middle management gets the shaft all the time. It’s the yes men at the top who never get touched.