• 0 Posts
  • 22 Comments
Joined 1 year ago
cake
Cake day: June 15th, 2023

help-circle




  • I was actually agreeing with you and in no way do I think it’s ok because everyone does it. Rather, I’m very dismayed that everyone does it. Yes, it seems like a good idea on paper to use paid alpha and beta releases to fund development but the system has been shot to hell by the fact that the overwhelming majority of publishers who do this abuse it.


  • I prefer a single upfront purchase, though I am not against the idea of expansion packs or meaningful DLC (extra character races, maps, campaigns, etc). For online games, I think cosmetic DLCs are a good way to bank server costs. People who don’t want to buy them aren’t missing out on anything really, and the people who do get some nice swag/street cred to show off.

    What I am completely against is pay-to-win crap.

    In PvP, skilled players are at a disadvantage against prepubescent kids with daddy’s credit card and that really ruins the experience.

    The most ridiculous to me is when you can use real money to buy items/skills/exp for single-player games. I remember being shocked to see that there were several launch-day DLCs for Tales of Zestiria for packs of healing items or early weapons that are normally obtainable in-game, just to help you out in the beginning. There used to be cheat codes for this sort of thing, now the “cheat” is forking over cash.

    Not only is it predatory, people are actually paying for something the game already gives them access to, essentially giving the publisher money for being able to play, and then giving them more money for being able to play less.


  • Steam is riddled with Early Access games that were abandoned before ever reaching a final release. If you reach your financial goals before finishing the game, you’ll get a bigger payout by moving on to another project than by keeping your promises. Users are outraged at first, but their memories are short-lived. Lather, rinse, repeat.

    There are some notable exceptions, though. Kerbal Space Program comes to mind.





  • I’d make a shortlist of phones based on price and hardware, then check the XDA forums to see which of the models on that list have good AOSP-based custom ROMs available. Generally, you’ll have better luck with flagship models, but there are custom ROMs available for many, many smartphones - some even get updates for longer than the official firmware.

    Another option is to use adb to uninstall bloat and crapware from the official images, which can be done with varying success depending on the phone’s make and model. For example, I have a Samsung Galaxy A53 and was able to uninstall or disable most of the several useless or redundant apps it came with, but several I could not get rid of without breaking needed functionality (that shouldn’t depend on them, but does for some obscure and probably illegal reason).










  • Each snap is mounted as its own filesystem, which is messy for several reasons (try making sense of the output of lsblk on your system). Flatpaks don’t do that, though they sandbox in other ways. There really isn’t a “Flatpak hell”, the worst that can happen is packages that depend on different versions of the same library taking up a lot of storage space, which is a problem with snaps too.

    I still prefer to rely on official repos but I do use a few Flatpaks here and there. But one of the main reasons why I don’t run Ubuntu is because of Canonical’s aggressive pushing of snaps.