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  • PhobosAnomaly@feddit.uktoRetroGaming@lemmy.worldAn old ad for Doom 64
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    2 months ago

    I can see where you’re coming from - if you look at Ultimate Doom or Doom II and put Doom 64 next to it, then there is a raft of limitations and shortcomings that make it appear to be an inferior product. I personally prefer Doom II as well, with the banging soundtrack and the iconic levels.

    However, I’d argue you’re missing out by approaching it with that mindset. Aubrey Hodges score is less of a soundtrack, and more of an ominous hum in the background - and the overall art style is far more drab and depressing. I’d probably suggest it has more in common with Doom 3 than it does with the first two. I personally prefer the sound effect collection in Doom 64 - the shotgun sounds meatier, the Barons from Hell’s alert sound is a bit more worrisome, and the doors sound a bit more industrial.

    Personally I agree with the N64 controller assessment - it feels like it was built by someone who forgot how many hands humans have 😂 but the adaptations in the Unity ports make it more than enjoyable now on Xbox or Dualshock controllers.


  • PhobosAnomaly@feddit.uktoRetroGaming@lemmy.worldAn old ad for Doom 64
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    2 months ago

    The laugh is, the Watch Me Die mode (the Ultra Violence of the 64 editions) is probably the easiest “hard” mode on original hardware, purely because the technical limitations prevented lots of enemies (of any tier, not just hitscan wankers) being spawned - and space limitations prevented difficulty spikes caused by Boney Bois (Plutonia-style) or Arch-Bastards ruining your day by not being included in the game at all.

    It’s still a very, very good Doom game. 64 and PlayStation Doom should be played together for the alternative Doom experience.





  • Oh man, this is awesome - it’s wonderful hearing from the practitioners of the art!

    I’m just trying to figure out what driver establishing the tipping point for breaking or the ban hammer - is there any empirical data to drive these decisions, or is the fediverse user base small enough that you act on “feel” or “professional instinct”?

    Managing emerging technologies fascinates me so any input - including the germs you’ve already volunteered - is very much appreciated 👍



  • Thamk you for the insight, instance administrator views are valuable and unique.

    At the risk of sounding like I’m presenting a bad faith argument, why ban them? I don’t like the whole “free market” analogy but surely it’s one of the liberating features of federated servers, being able to to largely express your votes or content as you see fit within the legal framework of the host nation. Wouldn’t the odd one or two mass downvoters/upvoters/theyvoters ultimately be a statistical abberation or is the fediverse still small enough for this sort of shit to carry weight?

    Open criticism of my view welcome, as always!


  • Purely a subjective opinion (and I apologise if the artist shows up in this thread) but is it me or does it look like the person who made the background took a step back after it was done, marvelled at how pretty it was, and enjoyed the moment before thinking “…fuck I forgot about O’Brien”?

    It’s a great bit of artwork but poor Miles looks like an afterthought!




  • Nightdive’s track record is stellar in fairness.

    I’ve still got my PS1 copy of PO’ed and it hasn’t aged well at all. I think the world was still clamouring for new and inventive Doom-clones at the time that people were willing to forgive clunky gameplay and unbalanced weapons, but this remaster will do it a whole load of favours.

    Disruptor is another mediocre game that springs to mind, but was well received because it was the best-of-the-rest in what we now know to be first person shooters. That would be a cool remaster too - perhaps even Lifeforce Tenka, or even Sentient if they were feeling brave.