Uh, excuse me, but Gabe buys submarines thankyouverymuch
Got it. Thank you.
There’s a ROM download on the developer’s page. Does anyone know if that’s a beta version or a demo or…?
The game still needs to be available for the right CPU architecture.
Well you may be right and Valve may only be aiming to support some of the already-existing handhelds out there that are ARM based.
Valve does know how to play the long game on support, so time will tell.
Drilldozer on GBA is a decent game that’s easy to consume in small chunks
I could see a budget Deck with an ARM processor, but I still doubt the flagship model wouldn’t be x86-64
I remember using the mouse on Wolfenstein 3D, but that was the only game I ever played with it besides Mario Paint.
Nothing wrong with knowing what you like. I grew up on arcades and early generation consoles, so my preference skews towards faster paced games with tight controls. Because of that I just don’t enjoy anything that I perceive as slow to control. To be fair though, any games from those early generations that felt slow to control didn’t appeal to me either.
Ah, but if you only go after what you want, then by definition you’re avoiding what you don’t want.
I want to like LOK:SR, but I can’t get past how much I dislike how it controls.
I agree that Tomb Raider is worse though.
Games with “tank” controls like Tomb Raider or Legacy of Kain Soul Reaver. I find them painful and unenjoyable.
Very nice. Thank you for sharing!
You could always just do a plate that’s customized to the SBC layout, like what you’d get with a PC motherboard.
Nintendo of America only allowed the blood in Mortal Kombat to look like sweat on the SNES. IIRC, the second game had blood though.
Not necessarily. Accuracy comes down to specific implemention of the emulator, hardware or software.
Where FPGA shines is it can do operations in parallel, just like actual hardware would. This means there will be a lot less latency in the emulation, giving it a feel that’s close to the original hardware.
An FPGA implementation of the GBA can be as inaccurate as software emulation, and just because a game seems to play the same way doesn’t mean the emulator is calculating everything in the exact same way as the original hardware. Cycle accuracy isn’t technically necessary to have it still seem exactly the same so long as the timing is the same. That’s what the PS1 core on the MiSTer is (timing accurate, though not perfectly cycle accurate).
It was the same with the PS2 and DVDs
I still watch and sing along with this movie on a regular basis. It aged pretty well.
The owner of the site (Ernest, IIRC) has some health issues that have kept him from being as active as he had wanted. He also wrote the frontend code as an alternative to the Lemmy software. Mbin continues onward as a fork of Kbin.
I wish him the best. I hope he gets better. I know too well what chronic illness can do to a person.