• 7 Posts
  • 105 Comments
Joined 2 years ago
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Cake day: July 5th, 2023

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  • So far as I know, there aren’t a lot of 8-player local multiplayer games. The only obvious answer is the Jackbox games, using your phones as controllers.

    Beyond that, I did find this Steam curator, who seems to specialize in 8-player games. From thier list, I recognize Gang Beasts, and Pico Park: Classic Edition. Party Golf, Screen Cheat, and Cobalt also all looked interesting, but I’ve never seen anyone play them.






  • Looking at the more detailed breakdowns, it looks like there are a couple of servers (Lemmit.online, alien.top among others) with huge numbers of posts/comments that appear to be entirely bots. Are those counted in the stats? Could those be messing with the overall graphs? If Lemmit’s quarter of a million posts a month are counted, its going to make the monthly posts stat useless when even .world only has about 15k posts a month.

    Edit: Comparing the graphs to the server list, it looks like Lemmit is counted, so the main graph is likely misleading. I did look through some of the bigger servers, and their rate of posting seemed fairly linear, but there isn’t a good way to check overall.


  • I’ve definately noticed it too. I’ve tried to look for stats, and most seem to indicate that there is plenty of activity, but really see it. At this point, I can scroll through the day’s all feed in like 20 minutes, nonetheless my subscribed feed. I kind-of wonder if theres one or two instances with a lot of bot activity effectively inflating the numbers.

    Edit: Is there a way to see monthly posts by instance, or compare percentage of posts? That would be an easy way to prove or disprove my bots theory.

    Edit 2: Lemmy.observer shows monthly (Or rather, total by month) local posts by instance but not federated, and their overall stats are warped by a few bot instances that you can’t filter out. That said, for local posts on a few of the big instances, the rate seems stable. That said, smaller instances are shutting down so I don’t know if that has an impact on the overall posting rate.


  • When you’re talking about a difference of 9 Google Searches, an LED bulb running for 15 minutes, or running an AC unit for about a second, yes its not much.

    Edit: Although notably, the training is the concerning part power-wise. That said, not using it doesn’t help that that much seeing as they’re mostly funded by speculative investment. The best course of action is instead through collective organization to strengthen the working class and push for stronger regulations.





  • The comment, for convenience:

    In my opinion Luanti is a living proof that top-down extensibility aka “we make monolithic engine in C++ and then provide some APIs for scripting via bindings for some scripting language on the side” doesn’t work well. You can’t change main menu, you can’t fix player controller (and the default one sucks), you can’t write your own renderer, etc. Because developers didn’t imagine someone would want that (actually they probably did, but they simply don’t have capacity to provide this). Good extensibility/modability should be automatic, on binary level. Like what you get by developing in bytecode/JIT-compiled languages like Java/C# or in old Unreal Engines where everything was done in bytecode-(de)compilable special language called Unreal Script.


  • Assuming you’d have to re-buy Minecraft, I’d.say at least give Luanti a try. At the very least, Its free, so you can switch if you don’t like it.

    That said, personally, I had too many issues with it. Specifically, I had performance issues, found that the graphics that looked worse (subjectively) and were much harder to modify, and kept running into roadblocks that were annoying to fix, like having to figure out how to grant myself permissions for a bunch of different actions.


  • While Luanti is much more accessible for modding, isn’t it more limitted? Maybe the documentation was just out of date or that, but I was trying to look into custom shaders as well as optimization mods (since I was getting suttering on block updates) a year ago or so, but from what I saw at the time, there wasn’t any way to modify these.

    Edit: Was trying to find any information to confirm this, or see if its changed. I did find a couple recemt refrences to custom shaders (although they seemed very limitted). That said, there was no official documentation, nor refrences to it on any official page, so I have no idea how functional or supported it is. I found nothing at all about other methods of modifying rendering.