My game last night was more like a couple minutes of lag. Luckily, Dota has an in-built system to detect it, so the game wasn’t recorded and those of us who didn’t leave spent the remainder of the game messing around.
The whole website seems to be just AI nonsense, and AI nonsense running at 2fps at that.
Edit: Also, the formatting on mobile is horrid
Given that its a rich Nigerian supported by a large company, its quite possible numbers were inflated, either by those trying to break the record to make it more impressive, or by the people contracted to make the dish who might inflate numbers so that they can be paid better (esspecially given the immense wealth inequality in Nigeria). From what I’ve been told, that sort of fraud is very common.
If they’re a madman former KGB agent, backed with Nuclear weapons, then yes.
The last graph is total posts across Lemmy, so its only about 300,000 posts a month, although notably, about 250,000 of those are on a bot server no one is federated with.
So far as I know, there aren’t a lot of 8-player local multiplayer games. The only obvious answer is the Jackbox games, using your phones as controllers.
Beyond that, I did find this Steam curator, who seems to specialize in 8-player games. From thier list, I recognize Gang Beasts, and Pico Park: Classic Edition. Party Golf, Screen Cheat, and Cobalt also all looked interesting, but I’ve never seen anyone play them.
Maybe I’m wrong, but I don’t think Boomerang Fu or Overcooked support 8 players?
So basically the same thing they’ve been asking for for the last two years. Biggest difference now is that Russia’s military and economy are so damaged that it’ll be much longer before they next break the peace treaty.
Sounds like the better option is just to offer proper support to Ukranie and wait for Russia to colapse, so there won’t be a next time.
I’d expect that, although I’ve noticed this trend continuing (and seemingly getting worse) for months now.
Looking at the more detailed breakdowns, it looks like there are a couple of servers (Lemmit.online, alien.top among others) with huge numbers of posts/comments that appear to be entirely bots. Are those counted in the stats? Could those be messing with the overall graphs? If Lemmit’s quarter of a million posts a month are counted, its going to make the monthly posts stat useless when even .world only has about 15k posts a month.
Edit: Comparing the graphs to the server list, it looks like Lemmit is counted, so the main graph is likely misleading. I did look through some of the bigger servers, and their rate of posting seemed fairly linear, but there isn’t a good way to check overall.
I’ve definately noticed it too. I’ve tried to look for stats, and most seem to indicate that there is plenty of activity, but really see it. At this point, I can scroll through the day’s all feed in like 20 minutes, nonetheless my subscribed feed. I kind-of wonder if theres one or two instances with a lot of bot activity effectively inflating the numbers.
Edit: Is there a way to see monthly posts by instance, or compare percentage of posts? That would be an easy way to prove or disprove my bots theory.
Edit 2: Lemmy.observer shows monthly (Or rather, total by month) local posts by instance but not federated, and their overall stats are warped by a few bot instances that you can’t filter out. That said, for local posts on a few of the big instances, the rate seems stable. That said, smaller instances are shutting down so I don’t know if that has an impact on the overall posting rate.
When you’re talking about a difference of 9 Google Searches, an LED bulb running for 15 minutes, or running an AC unit for about a second, yes its not much.
Edit: Although notably, the training is the concerning part power-wise. That said, not using it doesn’t help that that much seeing as they’re mostly funded by speculative investment. The best course of action is instead through collective organization to strengthen the working class and push for stronger regulations.
The economy is terrible with both hardware and software becoming more expensive, theres a good selection of free and long-lifetime games (be it live-service or just very long and replayable), and a lot of the newer paid games have become worse.
I’d be significantly more suprised if this wasn’t the case.
Mastercard? Yes, but then they’d have to admit that they were in the wrong, so it seems unlikely.
Tl;dr: Mastercard says they didn’t “force” Valve to remove nsfw games. Tery just told them that if they didn’t remove the games that were complained about by Collective Shout, they’ll block them.
In my opinion Luanti is a living proof that top-down extensibility aka “we make monolithic engine in C++ and then provide some APIs for scripting via bindings for some scripting language on the side” doesn’t work well. You can’t change main menu, you can’t fix player controller (and the default one sucks), you can’t write your own renderer, etc. Because developers didn’t imagine someone would want that (actually they probably did, but they simply don’t have capacity to provide this). Good extensibility/modability should be automatic, on binary level. Like what you get by developing in bytecode/JIT-compiled languages like Java/C# or in old Unreal Engines where everything was done in bytecode-(de)compilable special language called Unreal Script.
Assuming you’d have to re-buy Minecraft, I’d.say at least give Luanti a try. At the very least, Its free, so you can switch if you don’t like it.
That said, personally, I had too many issues with it. Specifically, I had performance issues, found that the graphics that looked worse (subjectively) and were much harder to modify, and kept running into roadblocks that were annoying to fix, like having to figure out how to grant myself permissions for a bunch of different actions.
While Luanti is much more accessible for modding, isn’t it more limitted? Maybe the documentation was just out of date or that, but I was trying to look into custom shaders as well as optimization mods (since I was getting suttering on block updates) a year ago or so, but from what I saw at the time, there wasn’t any way to modify these.
Edit: Was trying to find any information to confirm this, or see if its changed. I did find a couple recemt refrences to custom shaders (although they seemed very limitted). That said, there was no official documentation, nor refrences to it on any official page, so I have no idea how functional or supported it is. I found nothing at all about other methods of modifying rendering.
Yep. The post was removed, but I can still see the comment on my profile from two weeks ago: