Yeah at that point it kind of morphs genre from dungeon grinder to isometric action. That being said I think isometric action is a way better game type due to the level of involvement and a challenge that’s skill based; whereas I find dungeon grinders to boring from overly simplistic controls and gameplay loops.
That being said I am tired of so many game just giving you 3 real buttons, but this is the problem with making games to make money, if you want to market broad you have to keep it simple.
Behind every problem in life lies capitalisms ugly asshole.
Not to say you are right or wrong, but by that logic I could tell you that santa clause has also prevented nuclear war an knowable number of times. Its a bad argument.