Need For Speed vibes, although Heat and Unbound is sorta decent in their own ways.
Just your average quirky thigh-high socks enjoyer programmer. :3
Need For Speed vibes, although Heat and Unbound is sorta decent in their own ways.
True, but I feel like having to reroute x86 calls to ARM will produce more overhead than just Proton.
Dayum letsgooooooo
I get them too. It’s quitr refreshing to see some low subscriber ytbers
It’s a great option for people who wants to play those games where the anti cheat system doesn’t support Linux
That’s still far away from us as a consumer standpoint, but I’m eagerly waiting for a time when I could buy a RISC V laptop with atleast midrange computing capabalities
Ohh thank you for the recommendation!
Well probably the average Joe may not even know what a server is, not even being able to chose a server which is the best suited for him.
Well that can be understandable, but AFAIK podman generate still works, so if you can’t do something with Quadlet, then you can stays with generate until then. For example, I’m using Quadlet and now podman generate too since my Rocky 9 podman can’t be upgraded to podman 5 which means no pod support for you.
I’m a pretty Podman novice guy too but I’m running quadlets since it automatically creates and runs these containers just like the other services would be with systemd. In terms of networking I can usually access to my container via publishing a port and using the PC’s IP where the container is running, and this is the default network that Podman uses initially.
I have a Jellyfin quadlet config, that may help you. I’ve had numerous sufferings to make a working one, but here you go (These 3 files are in ~/.config/containers/systemd/jellyfin):
Description=Jellyfin Media Server
After=network.target
[Container]
Image=lscr.io/linuxserver/jellyfin:latest
PublishPort=8096:8096
Volume=jellyfin-config.volume:/config:Z
Volume=jellyfin-cache:/cache:Z
Volume=/home/USERNAME/media/storage1/Filmek:/data/Filmek:Z,U
Volume=/home/USERNAME/media/storage1/Sorozatok:/data/Sorozatok:Z,U
[Service]
Restart=on-failure
[Install]
WantedBy=default.target
[Unit]
Description=Jellyfin Cache Volume
[Volume]
[Unit]
Description=Jellyfin Config Volume
[Volume]
Please do ask questions if you have any. ^^
There are examples in the blog.
Ahh so that is the main tech Bottles and Flatpak uses then, right? Good to know.
Oh I haven’t heard of bubblewrap before. What’s that?
Yeah unfortunately, but atleast I have found my minecraft world on a cloud storage, so day have been saved sorta. I just only need to reinstall some games, and configs.
Hmm this sounds like a great idea, although I was already planning to get a new nvme SSD, but good to know options like these exists.
If it’s not a cheap knock off USB stick, then yea it’s probably more than enough.
The AUR wiki never fails to amaze.
Well I actually use native Minecraft too, if the Prism Launcher actually creates native instances by default. Luckily I have realised that there is probably a saved version of my world on a cloud storage, but I will def try testdisk out! Thank you.
Oh roger that I’m gonna try out these then. Well if I’m right, then I might have saved a version of my world on a cloud storage, but I have never needed to do data recovery on Linux yet.
Modern denuvo games aren’t being cracked anymore. It only happens if the devs accidentally publish a just before launch release accidentally